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Download (12/16 9:30 (UTC+8) UPDATE):
https://www.patreon.com/posts/44881500 

Added switch for "NSFW Content."
You can now play the "family-friendly" version of the game by activating it in the Settings screen.

Fixed the following bugs:

The map revealed will be reset after entering the Journal screen.
Horizon light will appear inside the pillars in the church.
Pressing S while preparing the special attack (D) with no weapons on hand can cause the game to crash.
You might get knocked across the invisible walls when fighting Oni in the tutorial stage.
You can aim your ranged skills at the fire in the Boss battle, causing the game to crash.
The requirements of souls in Soul Imprint will remain even if you can't upgrade anymore at certain point.

Miscellaneous change in English translation.

Please download the files again if you have before 12/16 9:30 (UTC+8). Apologize for the inconvenience. 

新增「R18演出」開關
於Settings畫面切換後可關閉遊戲中所有R18演出

已修正以下BUG:
已探查過的小地圖在開啟Journal畫面後會重置
教會的柱子中會出現蒼色之光
手上未持有武器時,於準備發動大絕招(D)後按下S將造成當機
於教學關可能會被女惡鬼擊飛至結界外
於BOSS戰發動遠距離技能時可瞄準火堆,發動後造成當機
靈魂銘印中當下無法再升級的內容仍會顯示需要靈魂數

部分英文文本修改

若您有在12/16 9:30 (UTC+8)前下載過此版本,請重新下載以修正以上內容。不便之處,敬請見諒。

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New update HYPE!!!
We know that a certain masterpiece is out today, but we can't keep you all waiting anymore with our kinda big update, including an overhaul for the WHOLE tutorial! Now you should have no more excuses to punch everything in your way! I hope.
Scroll down for detailed update note!
Now a word from our near-death producer:

These days were like hell. We've finally made the update today.

While we're still readying for the major update, some modifying for existing contents were in desperate need of revision, which is what we did this time.
My initial vision is to make a NSFW game with interesting gameplay. However, with no resources and no programming knowledge, the learning curve was painfully steep.
I've finally acquired a little bit of programming skills now. But learning while rushing the development literally burnt me a lot.
Of course, my teammates did their best on art and translation while maintaining their daily life. I just hope none of this will go to waste.

Now, onto the update. We've tried fixing some layering issues, obliterating some good ol' bugs, and implementing some features for future use.
The tutorial overhaul is one of the focus this time. We hope players can have a better understanding of the basic system before jumping into the show.
(Dear GOD please don't beat the barrels with your bare hands again)

Oh yeah, something else is added after the tutorial. I surely hope it's not too hard for you :D

For the translations, we are consistently bettering all the wordings as usual. We hope you can enjoy reading our storywriting a little more.

With all that said, yeah, we are once again behind schedule. *sigh*
My heart still aches whenever this happens.
Anyways, the major update is still under development. We'll make sure to do our best to deliver asap.

But for now... I need some sleep. zzz

新DEMO終於出來啦!!!
我們也知道某款世紀大作今天終於姍姍來遲,所以只好尬廣跟上把推很久的更新丟出來了!
本次不算小的更新把教學關卡全面翻新,大家應該不會再只知道一拳超人了吧。應該吧。
詳細的更新內容請往下滑確認!
照慣例請我們半死不活的製作人說說話:

這幾天大概活得像地獄一樣,總之更新今天終於能先放出來了。

雖然大更新的準備依舊在進行,不過我們仍然忙於修改並且補強先前的內容。
起初決定要做一款有遊戲性的HGAME,但在資源與技術不足的狀況下硬著幹起來,過程可以說是相當痛苦。
我從完全不懂程式碼到現在略懂略懂,每天埋頭在開發過程中,學到了不少,但在學習之餘還要顧及製作進度,蠟燭兩頭燒真的是苦不堪言。
我們的美術以及翻譯,也一邊在繁忙的生活中學習並且一步一步的交出進度,希望最後大家的付出都不會白費。

這次我對遊戲的圖層架構進行了改造,試著解決一些老毛病,同時為了未來的遊戲性發展做了一點鋪路。
也將教學關卡重做了一次,我們希望玩家能夠至少最低限度地了解該如何玩這個遊戲後,再繼續玩下去。(哦,我真希望不要再有人用拳頭打桶子了)

不知道有沒有人能夠不作弊來通過教學關卡之後的「那張地圖」呢 :D

另外關於日文與英文文本的部份,由於這兩個語言不是我們的母語,而我們也有持續在進行改進的處理,希望未來閱讀上能給大家更好的體驗。

然後進度又開始出現落後了,令我內心煎熬萬分,但接下來也會繼續忙大更新,我們期望能趕快讓大家玩到新的關卡。

(但是今天先讓我睡個一覺_(:3 」∠ )_)

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New Content:

• New monster girls exclusive to endless mode:
Vixen (VA: Lime Midorino)
• New status ailment: Mute.
You can't use skills when you are muted. Exclusive to Vixen for now.
• New debuff state: Fragile.
You would take more damage when you are fragile. Exclusive to Vixen for now.

• Tutorial overhaul!
We made the intro more friendly to new players to this genre. Also added a bit of storytelling.

System Adjustment:

• Throwing Teleportation Potion at an enemy readying a skill will result in two possible outcome, depending on the skill:
1. If it's a close distance directional skill, the effect prediction (red tiles) will move with the enemy.
2. If it's a long distance targeting skill (Vampiress' frozen arrow or Angel's arrow rain), the enemy will suspend their attacks.

• When the player teleports, no matter the reason, enemies who are readying their targeting skill will suspend their attacks.
• Sword Maiden's jump slash skill nerfed: Moving distance reduced from 3 to 2.\
• Digging or Bombing can now break the walls, obstacles, and traps in EVERY part of the dungeon. (Not the safehouse FYI) However, there is a maximum border limit for wall breaking.
• Chance to obtain soul when digging or bombing the wall.
• You will now lose HP, SP and durability at the resting spot if you get hurt or use skills.
• Pickaxe now has the passive ability of breaking walls on normal attack. Respectively, Its skill changes to "Hard Digging".
• Avalanche Crash (for both the player and Amazon) will now break the walls or obstacles 1 tile around its user. Also, the SP cost is increased.
• New forging effect add to: Panacea, True Sight Potion, Haste Potion, Teleportation Potion, Digging Stone, Quake Stone.
• Blink Strike (for both the player and Maid) won't have corner blocking any more.
• Some of the Boss's charging attacks will now break walls and obstacles.
• Now when player or enemies fall into water or holes, they will lose HP, and teleport to the nearest land. If it's items that fall, they would be lost.
• Players can now walk diagonally across water or floor holes. You still can't walk across corner of walls or obstacles; please utilize other skills if you must.
• Players can now attack or throw items toward water and floor holes. Some movement skills will not work on water since you can't swim. Duh.

Other Changes:

• The Boss will now flash when attacked. (There used to be some problem with it, but we found an alternative solution)
• Doroelle and Rezia now won't be affected with the Teleportation Potion.
• Monster Girls will now have only last words upon death instead of having hurt voice played simultaneously.
• Optimize map object and special effect rendering order. Due to RM's code limit, I did my best.
• Japanese / English translation fix.
(A big one for English! If you find any weird wording, please kindly tell us.)
• UI adjustment to the item tabs
• Some minor UI adjustments
• Some minor animation changes

Bug Fix:

• Fixed the bug that upon entering the boss room after being defeated, the boss would shrink.
• Other miscellaneous fixes.

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新增內容:

.在「無盡模式」裡增加新的女怪:
「狐巫女」(CV:緑野らいむ
.新增異常狀態「禁言」
在禁言狀態下無法使用技能(不過敵人的某些技能例外),目前僅有狐巫女的技能會造成此種狀態
.新增減益狀態「脆弱」
在脆弱狀態下受到的傷害會變多,目前僅有狐巫女的技能會造成此種狀態

.教學關卡大改造
(除了讓新手玩家更能好好理解遊戲系統,同時也加了一點故事成份)

遊戲系統更動:

.集氣中的敵人被「轉移藥水」丟中時,會根據集氣技能的種類發生以下兩種可能:
1.若為近距離指向性技能,預測用紅框會隨著使用者移動位置
2.若為遠距離瞄準系技能(如吸血鬼的冰霜箭、天使的雷光箭雨),則會解除集氣狀態

.玩家不論什麼原因而進行「瞬間移動」時,若敵人正準備使用瞄準系技能(如吸血鬼的冰霜箭)會解除集氣狀態
.女劍士的跳斬距離從3格改成2格
.現在「挖掘」或「炸藥」也可以破壞「教學關卡」、「休息點」、「Boss房」的牆壁或是障礙物或是陷阱(據點無法破壞),不過牆壁破壞的範圍有最大邊界的限制
.現在因「挖掘」或「炸藥」而破壞的牆壁或障礙物時,有機率得到靈魂
.現在在休息點受到傷害時會扣HP,使用武器技能時也會扣SP與武器耐久度
.十字鎬現在擁有被動能力「普通攻擊能破壞牆壁」,並且技能更改為「奮力挖掘」
.不論玩家還是亞馬遜在使用「崩落衝擊」之後,都將會破壞落地點周圍1格的牆壁或障礙物(同時增加SP的消耗量)
.「萬能藥」、「真視魔藥」、「加速藥水」、「轉移魔藥」、「穿隧之石」、「震盪之石」,以上物品追加鍛造時的附加效果
.現在使用「瞬迅斬」時不會被卡轉角,當然,女僕也一樣
.現在Boss的部份集氣攻擊將會破壞牆壁或障礙物
.現在玩家或敵人掉落到水池或空洞地形,會扣HP並且被送回最近的岸上,物品則會消失
.現在玩家或敵人可以斜走過水池或空洞地形的轉角處(但牆壁或障礙物的轉角處仍然不行,投擲物品與少數技能攻擊可以)
.現在玩家可以朝水池或空洞地形進行攻擊或投擲藥水(但由於主角還沒有走在水上的能力,於是部份位移性技能會無效)

其他修改內容:

.現在Boss被攻擊時會閃爍顏色(以前存在著技術問題,目前找到了替代方案)
.現在多蘿艾爾與蕾希亞不會因為「轉移藥水」而改變位置
.現在給予女怪最後一擊時,將不會聽到受傷音效,而是只會聽見死亡音效
.改善地圖上物件與特效的顯示順序的合理性(礙於RM底層的程式碼本身有很多限制,已經盡量改良)
.英日文文本調整
(英文文本修改內容特別多,若有看到誤植請告訴我們)
.物品欄UI調整
.一些界面UI的調整
.一些演出的小調整

BUG修正:

.修正被Boss打敗後,第二次進入Boss房時,Boss的圖被縮小的BUG
.修正一些小錯誤

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