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Download (2020/8/14 21:22 (UTC+8) UPDATE):

https://www.patreon.com/posts/40447121 

Fixed the issue of not loading the first screen.
Please download the files again if you have before 21:45 (UTC+8). Apologize for the inconvenience. 

已修正無法讀取第一張圖片的問題。
若您有在21:45 (UTC+8)前下載過此版本,請重新下載以修正以上內容。不便之處,敬請見諒。 

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New Content:

• New weapon: Water Greatsword
• New Monster Memory: Vampiress’s memory, Lamia’s memory
• New item: Blinding Potion
• New Mode: Endless Mode
• New monster girls exclusive to endless mode:
Succubus ( CV: Rikka Mizutani)
Priestess, Angel (CV: Akisora)

About Endless Mode:

1. Find Mr. Cock after Rezia has cleaned the church, and ask for permission to enter the endless mode in Arena. (Chicken is temporary he might change into something else in future.)
2. System will safe keep all your items till you die in the endless mode, and they will be returned to you after. (But you can’t keep anything you got from this mode)
3. Monster girls will gradually get stronger, but we haven’t find a suitable way to indicate that just yet. So be careful when you are in this mode.
4. We will be putting monster girls here earlier than their supposed implementation schedule, as we release monster girls that’s best fitting for the story. They will not drop special materials, and you won’t be able to obtain their memories.
5. As the development goes on, we will make this mode more complete.

System Balance:

• Accessories durability:
Randomly reduce 1 durability to one of the equipped accessories when attacked
Change to ↓
All the equipped accessories has 25% chance to reduce 1 durability when attacked

• Danger Sense’s sensing changes, and add 1 sensing distance
• From now on, unintentional move, such as being hit back, knock into air, or being teleported, and landed on a trap, horizon light, or portal. They will still come into effect.
• When using Unknown Castle Ruin teleportation portal, the map will no longer have the bell for returning to Safe House.
• When players are in Confused state and trying to perform normal attack, there is 25% chance to move as commanded (Friendly reminder, confused state does not affect item using)
• Enemies can still use skill when Confused, but the direction will be randomized (Skills that locks on players and buffs are not affected)
• We added a teleportation trap on each corner of the map for you, when fighting the boss Cursed Armor. So for those who think the boss is too hard, you can use it to escape if being cornered.
• Drowsiness and Stunned can stop monster girls’ charging time, and stops their Super Armor State. (Boss and Giant Shadow has passive Super Armor State, so they will not be affected)
• All the mushroom monsters’ debuff chances is now lowered
• Elven Fighters’ Fire Kick can only be activated when she is on the same line with the player
• Scorpion’s venom attack and Giant Spider’s web attack are now dealing 5 actual damage to HP.
• Spawning Stone’s HP recused
• Lower the increased attack number to the level up enemies. (Due to monster girls in the castle and forest are all level 2, so their attacks are decreased too)
• Changes to some monster girl’s debuff resistance and elemental resistance
• From now on, weapon with “weapon damage” skills would have its damage rating
ex: When hit “Dash Strike”, “Heavy Strike”, enemies would take 1.3x damage
When hit with “Spin Strike”, enemies would take 0.7x damage (yet we had lower the SP cost for Spin Strike)
We will include damage rating for every skills in the future.
• Some weapon’s attribute are boosted (not for the ones that’s stored in old save file, you would need to forge new ones)
• SP cost adjustment to some skills
• Poison damage buffed by 4 to monsters. Furthermore, the player will now die from poison.

Other Changes:

• If you are downed and there is no monster girls around, a random monster girl will appear to have her fun.
• When you are downed, and there are more than 3 monster girls around, they will take turn to ride you.
• Adding new items to Rezia’s shop: Confusion Potion, Blinding Potion, and Slowing Potion
• Change the look for Rezia’s garden (It’s not a bug if it’s empty :D)
• Minor adjustments to cut scenes
• Optimized the soul bursting visual effect when enemies are defeated
• Temporarily took the treasure chest in Doroelle's bedroom.
(The accessory in this chest is already in somewhere in the dungeon. We will bring this chest back with new accessories!)

Bug Fix:
The following bugs have been fixed.

• Enemies walked into the wall
• Enemies chasing players while being blinded in the same room. (When blinded, they should only chase you if you are within 2 tiles)
• As your forging level increase, weapon you forged would also have its tenacity attribute increased. This did not come into effect.
• When there is wall blocking, enemies still uses straight line directional skills.
• When hiding at the end of a wall tunnel or corner, enemies still uses close distance skill to hit players diagonally (This fix dose not apply to long distance skills)
• Abnormal continuous bouncing when players or enemies hit a wall after being attacked
• Item shows up weird when choosing what items to keep after death
• Gradually lags more and more when fighting boss
• Weird bug when boss Cursed Armor got into “Break State”
• Dungeon wall tunnel entrance blocked by Enchantment Table or chests
• Minor bug fix

Words from the dev team:

We said that we wanted to take a break, but we actually didn’t…
After the big update last month, we still kept working, and spent quite a bit of time writing stories for monster girls and the main storyline.
Fixed some system bugs and some other stuff, but there is still quite a bit of other stuff we need to optimize on the system part. The new “Endless Mode” is still quite rough, we will find time to make it better.

Sigh… There is just so much stuff to be done. When can we really have a good long sleep? Like those sleep-ins when you wake up, and it’s already in the late afternoon, you know?

Anyways, Hope you guys like the new demo!

Words from English translator (This part only shows up in english):

I saw Halo Infinite being delayed to 2021, and I think it’s a good thing.
Aside from the obvious graphic issue, I see it as they actually listen to fans.
It shows that they care, and wanted to make good stuff.

Honestly, I see that in Ason too.
We really are just trying to create good games, and we really listen to fans' feedbacks.
Some of the fans might criticize us not having new girls every month or only making minor bug fix for new demos, but that’s just what it takes.
Fixing smaller bugs early would help us avoid catastrophic/unfixable bugs later.
It might result in game taking a longer to finish developing, but we won't give up.

Thanks again for sticking with us all this time!

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新增內容

.新增武器:「水斬大刀」
.新增強敵的記憶:「吸血鬼的記憶」、「蛇女的記憶」
.新增道具:「致盲薬」
.新增「無盡模式」
.在「無盡模式」裡增加新的女怪:
「魅魔」(CV:水谷六花
「祭司」、「天使」(CV:あきそら

關於無盡模式的說明:

1.目前無盡模式可以在「蕾希亞整理完教堂時」,到鬥技場找一隻雞要求進入。(這隻雞只是臨時的,以後可能會換成別的東西:D)
2.進入無盡模式時將會由系統保管所有道具,直到死亡後會歸還原本的道具。(但在無盡模式中的任何物品都無法保留)
3.女怪在裡面隨著階段會越來越強,然而現在我們還沒來得及做關於敵人等級的提示,所以自行注意安全。
4.日後我們會漸漸將還沒有在主要故事中登場的女怪放在這裡,這些女怪將不會掉落特殊道具,也還無法獲取他們的記憶。
5.未來我們在製作主要故事與女怪的途中,會抽空將無盡模式持續完善,現在它仍還有許多需要追加與改良的空間。

戰鬥平衡改動

.飾品耐久度的消耗方式調整:
被攻擊時選1件裝備中的飾品減少1點耐久度
更改為↓
被攻擊時,裝備中的所有飾品都有1/4機率減少1點耐久度

.「危險感知」的偵測規則調整,並且最遠偵測範圍增加1格距離
.現在開始,主角因任何情況而停留在蒼色光芒或是陷阱或是傳送點時,都將會執行效果
.利用傳送陣回到「不知名的城堡遺址」時,該地圖不再設置回據點用的鈴鐺
.當玩家陷入「混亂」狀態後,並進行一般移動或普通攻擊時,追加額外四分之一的機率會正常行動(貼心提醒,主角使用技能或道具時,並不受混亂影響)
.當敵人陷入「混亂」狀態後將仍能夠使用技能,但使用指向性與近身性技能時將會隨機改變方向(鎖定技與BUFF技能不在此限制)
.與Boss「魔盔甲」戰鬥時,場景上四個角落個別設置沒有隱藏起來的「瞬間移動」陷阱(給有需要的玩家斟酌使用)
.「睡眠」與「暈眩」現在能夠中斷女怪的集氣階段,同時也可以解除敵人的「堅忍」狀態(但Boss與暗影巨人的堅忍是常駐的,因此無法解除)
.「魔菇」系列攻擊時的給予異常狀態機率下修
.「精靈鬥士」的火焰飛踢現在要跟玩家處於同一條直線上才會發動
.「毒蠍」的毒液攻擊與「蜘蛛」的吐絲攻擊,改變為5點左右的真實傷害
.「混沌之石」的血量下修
.敵人升級時,攻擊力的增幅量下修(由於女怪在城堡與森林地區時的初始等級都為2,所以攻擊力也因此而下降)
.部份女怪的狀態抗性與屬性抗性調整
.現在開始,傷害類型為「武器傷害」的技能會有自己的傷害倍率
ex:使用「前衝刺擊」、「猛擊」擊中敵人時將提高為1.3倍的傷害量
使用「迴旋斬」擊中敵人時將只有0.7倍的傷害(不過我們將迴旋斬的消耗降低了一些)
未來會想辦法在說明上顯示每個技能的傷害倍率
.部份武器的能力值上修(不適用於先前版本的存檔已鍛造出的武器)
.部份技能消費調整
.主角現在會被毒死。此外怪物中毒時每回合增加4點左右的真實傷害

其他修改內容

.現在主角倒地後,如果沒有女怪在附近的話,將會降臨隨機一位女怪到附近來「享用」主角
.現在主角倒地後,如果周圍的女怪超過3位以上,她們將會按照順序「輪番上陣」,人人有得騎
.蕾希亞商店增加販賣:「混亂藥」、「致盲薬」、「遲緩藥」
.調整據點中蕾希亞的菜園樣貌(看到現在光禿禿的不要認為是BUG哦 :D)
.優化消滅敵人時所噴出的靈魂粒子特效。
.一些演出上的小調整
.回收多蘿艾爾房間內錯置的寶箱
(裡頭裝的是抗水項鍊,但在某處已經有這個寶箱了,未來準備別的東西後再放回來) 

BUG修正

.修正怪物會走到牆上的BUG
.修正敵人陷入致盲狀態時,只要在同房間裡就會追逐玩家的BUG(處於致盲狀態的敵人只會追逐2格內距離的玩家)
.修正鍛造時因為鍛造等級而額外增加的「韌度」素質,沒有實際產生作用的BUG
.修正部份敵人即使中間有牆壁擋著,仍然會使用直線遠程攻擊的BUG
.修正部份敵人即使卡轉角,卻仍能夠使用近身攻擊系招式的BUG(但遠程攻擊沒有此限制)
.修正玩家即使卡轉角,卻仍能夠正常使用單體近戰系技能的BUG(投擲與範圍攻擊與遠程類攻擊沒有此限制)
.修正玩家或敵人因為撞到牆或是不可通行地區時,在特定情況所產生的不正常連續彈跳現象
.修正倉庫與死亡後保留裝備中的飾品時,道具顯示不正常的BUG
.修正Boss戰時,戰鬥到後面會越來越LAG的現象
.修正與Boss戰鬥時,魔盔甲在某些狀況下進入Break狀態時發生的不正常現象
.修正房間路口常常被附魔台或寶箱擋住的問題
.其他一些細微BUG的修正

雜談

從上個月更新完後,我們持續進行著後續的製作工程,大半時間仍忙著女怪與主線故事的製作。
系統部份修正了很多錯誤,也對一些不太合理的地方進行了改動。
事實上系統還有很多功能需要找時間來增加以及改良,現在試做的「無盡模式」也還很陽春,後續也會持續抽空調整。

啊……不管怎麼說,事情真的很多,很想好好的睡到飽。

總之,希望大家會喜歡這個月的更新!

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