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SYNOPSIS

Concepts such as the sun, time and love have been personified and venerated as gods since ancient times. Divine incarnations that were once believed to be myths, were actually materialized through the power of human consciousness and have existed since humans recognized the possibility of an existence of an entity greater than themselves.

This information has been hidden from the masses until during the peak of World War II, entire nations have materialized into human-like creatures due to their significance and impact on our world.

These incarnate nations have been categorized as " WAR ENTITIES", and while they are humanoid in appearance, their actions, mood and state of mind are capable of influencing the actions of entire nations, moving armies and creating resources in an instant, or causing cataclysmic devastation in the territories they represent.

War Entities are embodiments created from the very soil and blood of their nations. Their thirst for war is unquenchable and they will not stop until they conquer the world. It is your duty as the commander of the no-nation army to influence the course of history and aid the entity that results in the least number of casualties.

BLOOD AND SOIL

The entities have complete control over all their citizens and their territory. You are a special case, but you are not immune. Being born in one of the awakened nations or even sharing their blood makes your duty much more complicated, but if you are strong in spirit, you may be able to turn that connection to your advantage.

AWAKENED NATIONS

The nations in conflict are as follows:

  • England
  • United States
  • Italy
  • Germany
  • USSR
  • France
  • Japan
  • Switzerland
  • Poland

Not all have awakened recently, some have been dormant or sealed for hundreds of years.


HEART OF FIRE AND STEEL

The entities possess such control and power over their environment that they cannot be harmed by ordinary means, and even if they could, even a scratch would reflect as hundreds of deaths to the affected nation, and as long as there are citizens alive, they will continue fighting.

Their only weakness is their human conscience, their personality is a bizarre amalgamation of the behavior of their citizens, their culture and their territory,  in addition to the circumstances of their awakening.  Nations that were born after invasions or massive bloodshed are more erratic, but all of them possess a human heart... 

Now the question is... will you be able to win the war?




None of this is real btw.


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