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Poll

Foundry question

  • I use Foundry and Moulinette Cloud 48
  • I use Foundry 126
  • I don't use Foundry 137
  • 2023-08-26
  • 311 votes
{'title': 'Foundry question', 'choices': [{'text': 'I use Foundry and Moulinette Cloud', 'votes': 48}, {'text': 'I use Foundry ', 'votes': 126}, {'text': "I don't use Foundry", 'votes': 137}], 'closes_at': None, 'created_at': datetime.datetime(2023, 8, 26, 16, 45, 30, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 311}

Content

There's a chance I'll be able to add walls and stuff for Foundry. The question is - should I use Moulinette Cloud to deliver them or should I stick with some other option? And how many of you are already using it?

Also, what do you think is the best way to package the walls for your use? There are so many modules and functions in Foundry that I'm a bit lost.  

Comments

Anonymous

So I use AboveVTT, and they have added UVTT file functionality. So when I create my own maps in Dungeon Alchemist and save as a UVTT file, I can import them into AboveVTT. The only functionality it carries over is the walls/doors, but it's definitely a nice little feature. Is this the same idea?

Fendrel Drake

I don't need another subscription in my life. If you don't offer both options and just went with Moulinette, then the Foundry versions provided would be of no value to me. I get that those that have/enjoy it are passionate about it--and that's great! But there seem to be more of us that are not. I will say this as someone who exclusively uses Foundry to run his games and uses your maps multiple times a week: I'd MUCH rather have more maps than you spending time adding walls/managing all the VTT hoopla. The types of assets you currently provide are perfectly sufficient.