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I think your players will forever remember the battle on the back of a flying dragon. Because of the nature of battlemaps, I had to drastically reduce the animation of the dragon's body so that the squares stay in the right places.

I recommend you make saving throws between rounds to determine which player characters and monsters were successful in holding on to the dragon as it flew.

Here you can download both versions of this map (.mp4 and .jpeg) + .webm:

https://drive.google.com/drive/folders/1HBj5CimtSeC3S19rJt0aoZAqIG-bYlTk?usp=sharing

Hope you enjoy using these maps and thank you for your support!

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Comments

David Casey

This is really amazing! I would love to see a version where the dragon is flying straight and tilts left and right occasionally. Below is a constantly changing terrain. I can then use it with the players miniatures on the big table top screen and have a combat encounter on dragon back. Super cool!

Anonymous

This lead to easily the coolest fight I have ever ran for my players. From fighting on the back of a dragon, to wounding it so badly it crashed into the ground, to the paladin tearing one of its wings clean off. The session was intense, and this map helped match that energy. Also: the wings beating and wind wooshing past worked PERFECTLY with my battle music. 12/10 would download again.