Dev Build #89 (Patreon)
Content
Another dev build is ready to go! This one is a little odd and showcases both a benefit and drawback of the new style for writing a day I've been trying. Namely, I made a change to the planned schedule for the day--a benefit because it's something I don't think I would have caught and had the opportunity to improve if I had been simply going from start to finish instead of getting some time to properly get a feel for the full path through the day, but also a drawback because unlike past times where I've made adjustments mid-day people who have been playing the builds as they come out will likely be able to notice that something got cut.
Originally, there was a hunt scene set up in the morning that *was* meant to have prey for you to catch. You still have the option(which is now fully written) since some other content beyond a meal was tied to it, but you won't ever find prey now, and as a result the prompt to immediately go out on the hunt again after eating Catherine if you have high capacity that was teased last build has been removed. I realized that A: the timing was kind of awkward, those two scenes were a lot closer together in terms of in-game time than I had thought when I made the original outline, and B: Catherine already serves as a no-prerequisite meal available early in the day, which was the main reason I'd put the hunt scene where it is in the first place. In place of the cut scene, I've brought back a scene idea that I had originally intended for the day involving Sam that has a player-pred outcome instead! That scene is teased, but not yet included in this build.
Anyways, all that aside, I also say this build is a bit odd because, partly due to spending time restructuring around the above change, it has a lot of smaller tweaks and additions rather than really having one significant scene to point to as "this is the new thing to check out". The rest of the day has alt text for having a gut from Catherine, the scene for going on a hunt is now written but as mentioned you never actually find prey, there's a short scene for skipping Escapism if you have a gut now, and some other small fixes. The most notable addition is that Leah's hallway encounter now has some significant alts for having a gut when it happens(both for bullying and flirting) and she can successfully swallow you, though none of the interactive part of that scene is written yet unfortunately.
There is also a new non-story related addition in this build! I've finally started a first pass on experimenting with something I've been hoping to do since the tutorial update--adding backgrounds(just simple gradients, nothing fancy or too distracting) to more than just player-prey scenes! Right now this will only consistently apply to week 2 scenes since most of week 1 is not properly tagged for it yet, but there are now a few basic background variants depending on what building you're in during the scene--or what time of day it is if you're outside--rather than just the constant dark grey the game has had up until now. It's far from complete (there are plans for more variety, notably rooms with windows also reflecting time of day since you spend most of your time indoors, and an option to toggle it off and go back to the "classic" style if you don't like it), but let me know what you think about both the idea and the current color schemes!
Sorry for the unusually long-winded dev build description, as always I hope you enjoy the new content!
This is an unstable version of the game, so be aware that you may encounter bugs, dead ends, and unfinished scenes. Remember not to export saves from dev builds! :
https://mega.nz/file/bKAlGQRK#9cgRFfnyTMxj-3BhCvZ2PBAtkxGtTTgZSgNj2jnj3ig
There are currently 4 vore scenes on Day 9:
- Eaten by The Secretary (Non-Fatal)
- Eaten by Leah [UNFINISHED]
- Eat Catherine
- Lab with Alice (Non-Fatal)
The next build will be posted on February 9th!