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The gameplay update is finally ready to go! This took longer than I intended and I have a feeling my messaging on it has been a bit messy, so to recap here's a changelog of the main new/improved features:

  • Completely overhauled all of the interactive vore scenes to involve less rng, among other improvements (you can look further back on patreon for the demo builds to get a more detailed breakdown of what changed, it's too much to list here)
  • Added a new tutorial you can access from any time (if you aren't in hardcore mode) that will walk you through how the interactive vore scene mechanics work as well as give information on other game mechanics if you need it
  • Polished the UI quite a bit (improved sidebar, better organized menus, scenes where you are the prey now have an "immersive" background)
  • Added proper easy and hard modes that just adjust the difficulty of the interactive vore scenes (accessed from the options menu). The old easy mode is now "god mode" and received a few minor additions
  • Added butt size as a separately tracked class of weight gain as a counterpart to breast size, complete with gain/loss messages at the end of the day and a moderate amount of alt text retroactively added throughout week 1. In the opening survey you can now choose whether you want your weight gain to be biased more towards butt or breast growth as well
  • Adjusted experience curves for your stats, which had been using placeholder values until now (there shouldn't be a huge difference in week 1, this change was more in preparation for the future)
  • Fully implemented Capacity as a stat--you can now view it in the stat menu and get messages when it improves like any other stat, unlike before where it technically existed but was completely hidden
  • If you're the one to eat Betty on Friday, you can now choose to release her when she's on her last legs. Don't read into why I added this.
  • Added a "week in review" screen after you go to sleep on Saturday to recap some of your achievements and progress throughout the week before transitioning to the next
  • Implemented a new "player rank" system--if your stats improved enough at the end of the week, your rank will increase, increasing your maximum stamina and giving you a fun title in the stats menu
  • Added a new scene to the party that won in the last patreon poll where Week 1 was available for suggestions
  • A lot of miscellaneous bug fixes, typo corrections, and probably other small things I'm forgetting

Download Link:

https://mega.nz/file/rWwGgRzI#6lzH-NoHJcjl9_JRq1aWXYHeqRAyo6d9ATLVTkCrN0Q 

Thanks for bearing with me on this unexpectedly long polish update, I hope you enjoy the changes! Don't hesitate to let me know if you encounter any vore scenes that seem either too hard or too easy--there are very likely a few places where old pred/prey behavior when it comes to choosing actions didn't translate well to the overhauled system, but there are simply too many vore scenes at this point for me to do careful balance testing on all of them myself in any reasonable amount of time ^^; . Good luck in your journey through the new and improved SMVA!

~ Osmium <3

Comments

Anonymous

betty redemption arc gang

Phoneuser1992

Anita can often survive the old "double crush" that you use to impressive Sam for day one, especially on normal or hard. I did find that Sam remains equally impressed if the third crush does Anita in, so maybe it's fine?

osmiumorchid

yeah you just need to burn her down quickly now! The old double crush thing was already somewhat breaking the system prior to the overhaul and didn't directly translate to the new way of handling prey health at all so I tweaked things a bit there

kingkong

Add sex