Vore Overhaul Demo 1 (Patreon)
Content
The demo for the new system is ready! It contains two prey scenes from the first day that have been adapted to the new system: Sam's and Sarah's. You'll notice that each of them have three difficulties you can choose from- this just changes how much stamina you start with to get a feel for how things will play out if you've already been eaten before during the day.
Any feedback and/or suggestions you can give are greatly appreciated, it'll be a great help in getting this system to a place that feels good! Is it too hard to escape? Too easy? Do you feel like information about how well you're doing/your status is being conveyed clearly enough? Maybe you think it's become necessary to give direct numbers for some things now that the system is more complicated? Does the flow of the scene feel awkward? Is it fun or immersive? Let me know any thoughts you have after playing! And don't hold back if you have criticism.
Download Link: https://mega.nz/#!jaBS1QDB!Q4qFegkXI-0Qmxmjxs_8WRYp47YCJQrFWcowpCEo0hQ
Keep in mind that neither of these scenes are supposed to be particularly hard to beat at full stamina even if you don't use the "Give it all you've got" option, though Sam should be harder to escape than Sarah. Also, I will mention that in the full release the plan is for there to be ~3 generic messages for every action/level of success that are selected randomly for variety, but in this demo every outcome only has one message you'll ever get(with the exception of a few scene-specific messages). Still let me know if you find the current implementation repetitive! That's valuable feedback even if I'm anticipating it to be the case.
Enjoy!