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After a few requests I've made a new tier and added my reworked models plus a few of my scenes for our fellow Creators. My plan is to rework all of my Overwatch models. That's because I'm using Arhoangel's models which are really old and I'm making them like Widowmaker v2.0 and Mercy v2.0.

The v1.x models have a few tweaks on the base of the model/textures and an outfit (clothes, shoes, accessories).

The v2.x models have new baked 4k UDIM textures (separate textures for the head, torso, arms, legs, genitals), particle hair/eyebrows, particle peach fuzz (tiny hairs on skin) and/or pubic hair on some, new eyes, some shape keys and another outfit. They are a bit on the heavy side but you can remove what you don't want or switch back to meshed hair.

How the versions work:

v -> Version

v1. -> Major update (new skin or outfit)
v1.1 -> Minor update (usually small additions, like new sweat, or bug fixes)

Currently I don't use a UI like MustardUI but Arhoangel's UI is still present as are the original clothes.

My scenes are custom made. Some assets are bought like the bottles on the Strip Club Map or from Overwatch Maps like the Nano Cola and Noodles everything else is custom made by me.

On some scenes and machines (with armature) there are active keyframes on the timeline to show you how they work so you can animate them without too much hustle.

You can check my assets list and future updates from HERE.

I hope you enjoy my assets and I can't wait to see what you'll make with them!

Tag me on your art! I'd love to see it!

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Comments

caput4ever

In regards to the age of the Arhoangel OW models...I know ColonelYobo created a brand new model of OW2 Dva just a few months ago and uploaded her to Smutbase. I'm not a creator so I can't speak to how the model is myself, but just figured I'd mention it because I think she looks great and I've seen it used quite a bit, and many artists seem to be happy with its quality. And she's of course much newer than the Arhoangel models 😅

TRSensualStudio

I've seen it I'd like to use it sometime but since Arho's models have the same format it's easier to work on something that I know instead of every model having different topology etc.