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The SteamVR input plugin is now added to the game, which enables finger movements for the Valve Index and Oculus touch, and custom bindings.

This is needed so that CH can support all current and future VR systems. In the beginning all I had to work with was an HTC Vive, so it wasn't easy to test all the different controllers and bind everything correctly. I managed to get it working on most systems anyway, but it wasn't perfect.

Now that I'm able to buy all the VR controllers I need, I can make sure it's as solid as possible on each platform and should be able to fix the issues some had with WMR controllers. I've also changed the way inputs are handled within the game to make it much easier to support any new systems in the future. This took up a bunch of time, but had to be done.

I've also added Vive tracker support and I'm going to experiment with attaching them to objects and characters. It should be possible to attach one to a fleshlight and have it control the position of a characters mouth or pussy/ass!


More features I'm working on that aren't ready to show yet:

  • More in depth character customisation.
  • Saving character presets.
  • New toys.
  • Option to completely hide characters IK points and disable player hands collision (this has been requested many times).

I can't give a date yet, but I'll keep everyone updated as I make progress towards the next release. Thank you all for your continued support, I couldn't be doing this without you!

Files

Index finger tracking

Watch and share Desktop 2020.02.27 - 21.17.41.02 Trim GIFs by AntiZero on Gfycat

Comments

Clayfacer

This tracker support is interesting. There is another project that allows syncing a "robot" to the virtual orfice.

Anonymous

Hand tracking on quest version in the FUTURE? Love the Quest 2😀 and was wondering can I update if I'm not going to give every month? Or just shell out another 10 bucks when ur done adding stuff.

CaptainHardcore

I'd like to try it eventually! The Quest won't be updated until I can figure out a way around some of the limitations of android, but it would be great to get a full version out in the future.

Anonymous

For collision disabling, can you do it per hand? Sometimes it’s nice to have... options free.