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A new build is out addressing some reported issues along with several user experience improvements based on feedback.

Thanks to everyone who's been trying the game! A lot of feedback came from Newgrounds' players and some of it has been addressed in this build after reviewing it. Huge thanks to Timmy for keeping track of all these.

Here are the full release notes:

GAMEPLAY

+Added the highly requested Iron Axe item for wood cutting.

+Added Iron Axe blueprint for crafting.

+Iron Axe as a weapon.

+Blacksmithing 101 book now gives the blueprint for crafting the Iron Axe item. (this is not backwards compatible for existing games that already read the book, instead craft it manually to obtain it: Iron Scraps x6 + Refined Wood x1

+Reduced energy consumption after dialogues.

+Added vending machine near the Bait-n-Tackle store.

+Added vending machine at the Beach.

+Added vending machine near Arane's house.

+Reduced price for Energy Drink item and increased energy gain.

+Slightly increased Energy and Health gains on Water Bottle item.

+Added Milk to vending machines.

+Increased jobs salaries again.

+Intro stat choices now explicitly state what bonuses each provides.

+Intro stat choices' bonuses now increase a whole level instead of half a level.

+Added tutorial for Health

+Revised Energy warning tutorial's dialogue.

+Revised current job tutorial.

+Updated a couple of labels on the navigation buttons in some locations.

+Added new navigation button from the player's backyard towards out to the street.

UI

+Updated Akira's second job quest description for clarity.

+Updated Game Over continue button label.

+Apps in the smartphone now display their name under their icon.

BUG FIXES

+Fixed issue where Crafting was dependant on Cooking Level instead of the corresponding specialty level.

+Backwards compatibility to fix Ebiko's food cart pieces items stuck in the player's inventory after event.

+Fixed issue where non-stackable items weren't being properly removed from the player's inventory (Ebiko's food cart items issue).

+Fixed issue where status effects that raise level of certain stats were decreasing one level for stats that had a level cap after the effect would wear off.

+Fixed issue where Storage Shed wasn't considered part of the player's house.

+Fixed Shower choices where "Take a bath" was stating to restore 80 Hygiene instead of 100.

Thanks again!

-Hayashi

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