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V11 brings about the best overall experience yet!

I'm not really one to go and list off every single change I've made, but those who are familiar with my work know that there's a significant amount of areas which have very meaningful and purposeful changes to make a much more sim-oriented experience.

The mod has been tested and balanced a lot, and I don't go and change things for the sake of it - it's all for a reason and all pulling towards a certain direction.

In V11, the base fundamentals of the mod remain the same, but this version features the first real introduction of much more significant player and team CPU individuality.

You will find bigger teams and better players much more difficult to play against vs lower rated teams and players. The CPU variety has greatly been increased in terms of their approach as well.

It's really important that you read the notes and you make sure you've implemented the NECESSARY settings below.

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The following settings are ABSOLUTELY NECESSARY to get the mod working as intended:

- NORMAL GAME SPEED (MASSIVELY IMPORTANT)

The Mod WILL NOT work properly if you play on Slow.

- PLAYER BASED DIFFICULTY ON - (MASSIVELY IMPORTANT)

- Please also read the separate 'Settings' .txt file in the download for all settings.

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RECOMMENDED SETTINGS:

- WORLD CLASS difficulty. The mod is designed for World Class and I have increased the difficulty of World Class and that's what I find provides the best experience and balance overall, but play on whichever difficulty level you prefer. Legendary may bring about some weirdness.

- CLASSIC ATTRIBUTES (I've nerfed the boosts, but classic is recommended (I think this is only an option in friendly matches anyway).

- Default sliders recommended (50/50). You can adjust as you like, but it's designed with 50/50 in mind.

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Other Notes:

- One thing I wanted to add is that, whilst the link between speed and behaviour is much less attached this year, there is still a link - so if you're playing on the slow version you will find the CPU build up isn't quite as aggressive as when playing the fast version for example. Generally this fits in well with the likelihood that you'll play longer halves on the slower version, but it's just something to keep in mind - if you want the most aggressive CPU then play on the Fast version.

- I don't think I've mentioned this before, but the crazy boosts are taken care of and removed in this mod. You don't need to use any additional mods for this - it's already included.

- There is an Add Ons and Adjustments download to go with this mod. That is OPTIONAL ONLY!!! I recommend playing with the mod the way it comes here. Pick one and you're good to go!

- There are THREE base versions - SLOW, MEDIUM and FAST. Each has different adjustements based on movement and passing speeds - but they all have the exact same base.

- EA can sometimes make the game speed up at times out of nowhere. This can happen randomly and might stick around for a few days or less. If it does happen and the game is suddenly playing crazy fast, please be assured that this is not the mod! It's EA being EA and it will settle.

- If you're new to modding FIFA/FC there is an additional .txt file in the download to help you get started!

Remember guys, this is still a work in progress and there's a lot more to come - INCLUDING FOULS!!!

Thanks again for the support guys!
Anth

Comments

Anonymous

Anth if you change the cross value in the CPU ball handler from 50 to 900, and proportionally the trait stat of course, you will see CPU crossing properly. Give it a go.

Anonymous

Btw your work is superb. Always improving from the previous one. Some grey zones are goalkeeper too rigid and too strong, the easiness on going on the side with wingers, and I would like more fouls and more aggressiveness from CPU. You can still jogging through the pitch just protecting ball.

anthjamesfc24gameplaylab

You're not seeing crosses on v11?! Try playing with different teams etc. I'm seeing a really good amount now. A lot of it comes down to the player too.

anthjamesfc24gameplaylab

Thanks man. Keepers and fouls are yet to be addressed yet, I'm planning on looking at those next. As long as EA have '1v1' in the game, there will still be some lingering issues, but I can't say I agree exactly with these particular ones, but each to his own I guess!