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I've included a link below to a pack which allows some people options to tweak aspects of the gameplay (based on some comments I've received).

These are OPTIONAL and not at all necessary. The changes in the mod are deliberate and part of the mod, but if you're wanting to revert certain ideas then this will give you that option!

Included in the download are the following:

- Default Shooting Errors (for both regular and fast versions) - This is a standalone, so you can just use this mod on its own (no need for a base).

- 'New Fast' Passing speed - This is just an option for those wanting to play with the ‘new fast‘ passing speed, but with the regular version.

- Regular Ground Pass Distance - This is for those who found passing distances weren't right for them. The distances were changed for a couple of reasons, but I've reverted just this one particular value for those who were struggling with it!


YOU MUST PUT THESE ADD ONS AS PRIORITY TO THE BASE GAMEPLAY.

**The only thing that won't work - is stacking the Faster Passing Speed with the Regular Ground Pass Distance. They use the same file. If for some reason anyone needs that in particular then let me know and I can do it for you.

Remember these are just OPTIONAL ADJUSTMENTS for those who had a particular issue. We all play differently, so just remember this when providing feedback guys. What one person struggles with, another finds it as a positive. Different half lengths, approaches to play and just stylistic choices all factor into the gameplay. We're never all going to agree - which is totally fine, but just keep that in mind when presenting 'issues'.

Comments

Anonymous

should we keep the attack add on ?

anthjamesfc24gameplaylab

If you want it then sure. It just gets some more movement on the attacking end. If you like it then use it, but it's definitely not a necessity.

Anonymous

What's the difference between the mod and just decreasing shot error from the sliders? Thx

anthjamesfc24gameplaylab

When using shot errors? There's A LOT more control and detail when it comes to adding errors in with the gameplay files. There's more ability to refine the types of errors, plus they're more attribute based etc. The error system for shooting is still in it's infancy in the mod anyway at the moment, there's a lot more depth to come here.