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Guys, I've just discovered something EXTREMELY IMPORTANT regarding the order of your mods when using options. This impacts all #TUs too, not just 12.

PLEASE read below as it impacts the mod working correctly.

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I cannot explain the reason for this (and I know it does't really make sense) - but I've found out that when adding gameplay options -

The standalone mod (so V18) needs to be given priority INSTEAD of the options.

I know mod manager says the opposite should happen, and I know it says the conflicts go the other way - but after extensive tests I can confirm that this is the case.

To be clear - this is happening with GAMEPLAY FILES ONLY. So your graphic mods etc, they need to use the typical structure of priority from the bottom down, but gameplay for some reason is opposite.

I've included a screenshot example of how it should look - but essentially you just need to ensure that the STANDALONE mod is given PRIORITY - and the options are above it.

So for example

4. Width Option

3. Slow Passing Speed

2. Pressing Variation

1. V18

Again, I know this is counter intuitive to what is said - but for some unknown reason, the GAMEPLAY files need to be done the opposite way.

If you don't believe me, try it for yourself and see. Use something that's easy to tell, like 'slow walk speed', or 'slow pass speed' and put them ABOVE the base gameplay and you will see the impact immediately. Put them below and you won't see it.

Again, I can't explain the reason WHY, but I can be sure that it's happening - and could explain why some people have had issues getting some of the options working.

Any questions, DM me - but it's a pretty straight forward adjustment to get things working!

Now that this is sorted I can get back to working on V19 - good things coming!

- Anth

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