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"Ass"ets, get it? 

Yeah. super intricate pun, I know.

ANYWHO, as promised, here's the preemptive group of assets prepared for Lala's Microgame.

You may notice some slight inconsistencies, like the lack of a shadow beneath her body, but that's intentional. If she is going to be moving, I need to make the shadow mobile as well, and that's gotta be done through After Effects, so I didn't bother doing it since it wouldn't look well once animated. Most of the "glowing" or other light effects were skipped as well for similar reasons. You make them in AE, so there's no point in doing assets I won't use in SAI.

There is also a lack of a couple assets, like the piercings and the male model, but that's because I'm still on the development phase (I just bleed into the animation phase a bit to know what I'm gonna need to add for the animation to look optimal). Also, SAI's annoying layer limit is just hell to work with for animation projects, since I have to keep every part separate, so once the basics are set, I'll erase some uneeded layers to make space for the ones I've yet to draw, but...

Yeah, lemme know what you think!

Fate out!!

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