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I did some miscellaneous updates this week. No real focus, I just worked on a few things here and there. 

I cleaned up some small bugs and grammar/spelling mistakes in the script that had been brought up to me. The tavern bad ending from chapter 1 has been updated with some art, since the art included is similar to a new bad ending scene that is being added. I also did sprite work this week. After finishing the art for the Nachzehrer enemy a few weeks back, I knew that I would also have to create the sprite for it. That got done this week and while I was at it, I went back and updated the Ghoul sprites as well as Mila's sprite. I think with this most recent change, Mila's sprite has been finalized and it's as close to the original art as I can make it. 

The changes may be difficult to see in the picture, so I'll describe what's different: The ghoul's overall color is more desaturated, their eye color is different and their faces have a few traces of blood on them. Mila's outfit now has the two openings on her hips and the purple of her corset is more visible in the front and back. The back of her sprite no longer has the square collar and her eyes are brighter green. The members of Noctorna with uniforms have also had their sprites updated to look like Mila's

No additions to the story were done this week, but I did draft one of the bad ending events for Bianca.

Lastly, I got one other piece of art done this week. This is the Hirnlienne, Lillith. She'll be the boss in the new contract being added in this upcoming update.

I had some complications with her design when drawing her from the sketch, particularly with her legs and her appendages. I changed a bit from the sketch but came out pretty close to what I wanted and I'm satisfied with her design in the end. Also, she's goth in case you couldn't tell. Not sure why it took so long to add a goth girl into the game.

That's all for this week! Until next time!

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