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I was curious how games structured their tiles so they could repeat them so I did this. 

I'm not a fan of grass done like this in games tho. I prefer larger areas of more or less solid colour, or softer transitions between blades.

Can't remember if I shared this below, but I was experimenting with plants and using a custom pixel brush for a bush. I like the bottom bush the most. 

Not sure what this is, I'm trying to start getting into making props. I have a tall bookshelf somewhere I made. Just can't find it at the moment. 

Still trying to figure out Cor's sprite's clothing. I want something that looks nice, not too ordinary but isn't too complex to animate/redraw from other angles. 

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