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A slightly glib title, but that's pretty much what it is.

There was some feedback on earlier chapters, and then some for Chapter 4 too yesterday, which asked for the chance to show more ways in which a PC has been psychologically impacted by what happened to them before the start of the game. It's something I've wanted to lean further into in a similar way to how the game is responsive to the amount of the PC's physical pain. After all, the game is about a character who has been through something difficult, and is navigating the aftermath - as well as potentially interacting closely with others who have been through difficult things too and are handling that in various ways.

When I was first planning the game, I knew I wanted to have plenty of chances for hurt/comfort for PCs who want it, and for PCs who don't want that to be able to reject it or feel ambivalent, and so on. While I've been writing beyond what's currently playable, I've been aware that I wanted to include more opportunities for a PC who is not OK to open up (or not) about it to other characters. Although I tweaked some descriptions in the last update, it wasn't anything major and it was a gap that I knew I wanted to improve.

It's also the case that in Chapter 7, which I'm writing at the moment, there is some very stressful stuff happening for the PC and I knew I needed a firmer foundation in the mechanics of how a PC's stress is described and whether NPCs have had a chance to notice or bring up what's been going on before that point.

Anyway: starting in Chapter 2, there are now some more specific responses the PC can have to stressors around them; some Chapter 3 stress points and NPC responses; some Chapter 4 stressors and potential responses; in future chapters, I've written further NPC interactions and responsivity.

Most, though not all, of this text triggers in response to how much physical and mental pressure the PC is under. I've gone back and forth about whether, and how, to display this score on the stats page. At the moment, there's a sentence descriptor under "Health" that gives some information about how the PC is doing; I will probably tweak how this displays, or the way it's worded, over time.

As ever, this is all subject to plenty of iteration and I'm very happy to consider any feedback of whatever kind - about this or anything else in the game!

(I've also fixed a couple of errors in the chapter skip file, and have added a couple of conversation options with Mandriotti and Catarina in Chapter 4, but has rather less of an effect on the broader picture of the game!)

(This update puts the Patreon demo at around 175,000 words.)

Comments

emelsi

I expect the Marshal and Sidestep will welcome the Honor Bound MC into the Traumatized Club with open arms

hpowellsmith

Haha! I don't think it'll be as all-encompassing as in those games... but the MC is definitely going through some stuff in what I'm writing at the moment