Relationships Gameplay Design + Resize to Accommodate + Painting Walls Fast (Patreon)
Content
Hi, Alex here!
We have various interesting live mode and build mode development updates to share with you today. This post is for Patrons only so please donât share it!
Relationships Gameplay Design
Weâre currently working on everything related to relationships in Paralives. This includes interactions between multiple Parafolks like you have seen in last weekâs post. Also, we are designing how the gameplay mechanics will allow players to develop relationships between characters.
Questions like:
- How will relationships progress?
- How will discussions between characters work and how can the player drive them?
- How will relationships impact your characters every day?
- How can building relationships in Paralives be really fun for the player?
We are analyzing all this and our plans for the relationships module of the game are getting more and more solid. We are designing many features and innovations that we are pretty excited about! Weâre looking forward to sharing more about that later when we start to test these ideas in the game directly.
Resize and Accommodate!
Howdy everyone! JĂ©rĂ©mie here for this part of the post! Iâve recently worked on allowing characters to use items - like chairs, beds and sofas - without getting on top of each other, and for these items to have the concept of âavailable spacesâ. A single chair might have one space for a Parafolk to sit down, while a sofa might have two, or three. This is all well and good, but Paralives has resizable items, so we needed for the game to allow as many characters to sit down as it would make sense, considering the size of the item. Consider the following scenario;
The âNowhere to sit down :(â error text is temporary, but Mr Mustache really feels that way.
What do you do in this case? Well, if you are using a resizable item, like this bench here, you can just stretch it out and make more space! Weâve shown this functionality a while back, and weâre pretty happy to finally connect it to our interaction systems!
Resizing an item is still just as easy! Now this bench can accommodate nine people easily!
Everyone gets to a different spot on the bench. I can see plenty of future improvements to this system, but so far so good!
Everyone is waiting so patiently! Are they in line for something, or is it just a day that feels like hanging out on a bench?
There are a ton of small moving pieces that must be taken into account while making a game and this is one of these! Iâm glad we got that working :) Have a great weekend everybody! JĂ©rĂ©mie out!
Paint Walls Really Fast
Painting walls one by one can be relaxing.
In this GIF, Iâm clicking on each individual wall to paint my room green.
However, when you have a huge house to paint and you want to be fast, you need more efficient tools! Thatâs why Alejandro added the ability to hold the shift key while painting a wall to affect an entire room with a single click. Hereâs a demo:
Builders will save a lot of time using that shift-click feature!
That's it for today, take care!
Alex