update: December ideas & some progress (Patreon)
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Hey all, hope you had a great Thanksgiving week! Just wanted to share release plans for December and the ever impending New Year in this small update.
I on the other hand somehow got sick again from an event outing so I'm slowly recovering, bear with me! Feeling much better (and productive) today.
The quick summary: For December my aim is to release one ice mom scene, possibly one other animation, and optimally knocking out a batch of test trial commissions featuring images and one/two additional animations.
More in-depth and some other footage:
I'm going to go ahead with the episodic release format discussed way earlier this year and turn out ice mom scenes in portions as they finish. Truth is there's still a lot left to be done due to balancing one large project together with typical small ones with more character variety like you've come to expect, so my focus is making sure folks are satisfied with a constant stream of content wherever possible.
This first scene of many is planned for around Christmas time if I can, over a minute in unique footage - you might remember this one. I'm already working with the VA to fill it in and piecing it together, as well as making adjustments to support most if not all of the animation in VR, on top of the 4K 60fps standard video upgrade. Very early VR testing has already started in the Discord.
Since there's still so much to do in future ideas and characters to animate, I'm scaling back some projects and exploring alternative scenes for substance and runtime purposes. Here's a recent draft with a certain green haired goddess featuring a different teleport scene from before:
The last one was a slower hotdogging scene that just kind of broke the flow of teleporting into new positions, so this in my opinion should improve things.
Also still working out physics.. with half-half success. I got the jittering to stop but now there's just solving unexpected deform shapes. I can't preview the results in real time so it's still some guess work. Slowly but surely getting there, though!
There's more ideas and stuff to detail later once I get more footage to show off, so this is what I have for now! Thanks as always for your support! And as always I'll have more to show later once I combine more material. :)