visual touchups, chest physics, that one new game, and more (Patreon)
Content
Hey folks! I've about settled in almost fully by now (and got some rest. haha) so production should be less turbulent.
First off I now have all the voice audio for this project so we're getting much closer to release, and I'm now working on a shader overhaul on top of the animation polish. Again sorry this animation got me in a creative slump. The video's progression is pretty different since the last time I showed it off. Hair colors will be alternate video versions.
Second, there's a new game that dropped and my copy still isn't in yet... But we can still do some prepping for a few animations. Character skeletons and textures are being worked on in the extraction process but in the meantime I received enough to start working on a custom body sculpt for the ladies based off the game's models. It's about ready to go, so once those tools finalize we can start getting animations in.
Third, chest physics! I came across a new method that shows a lot of promise so I'm looking to adopt it into future projects. There's a slight jitter to the collision that I improved on later since these are earlier examples.
Lastly, something I had posed and set up for a while - one is supposed to be an impromptu armored suck and another scene would be unarmored, possibly a ride or something. Don't know when I'll get to this one but she's pretty!