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THIS IS NOT A FINAL VR CONVERSION! I AM LOOKING FOR HANDS-ON IMPRESSIONS AND HMD TESTING OF CURRENT WIP FOOTAGE

Try here: 4k h.265 (may require HVEC codecs and more recent hardware (for now)) 

I'd recommend a VR player like DeoVR or SLR to view this animation on a HMD like Quest 2.

A few things to note and will be adjusted:

  • Model scale might be a little too big right now. This is being experimented with, so for now you can zoom out in a video player to make it comfortable.
  • The rendering engine created seams where the footage is stitched. Looking to patch this for the final.
  • VRCA220 might not be the correct lens for viewing but it's the most zoomed out. Feel free to try fisheye, mkx200, 180, etc.

Let me know what you think and what animations should get conversions first!

Files

Comments

Anonymous

This is cool! Can't test but nice!

YoloKurama

I think it's awesome that you're experimenting with vr. Personally I'd like it if all of your animations got conversions. I'm sure that would be very time consuming, so I'll just say the Ryza one.

LordSpudTheMighty

Other than the small things you already noted I can't find any more things that are problematic. (It feel like the other issues are going to be matters of personal taste.) As for what animations should get conversions. I vote the Pyra and Mythra animations first. However the short scenes where it isn't p.o.v. are kind of weird in vr (at least I think its weird). If it is feasible to have a version without the nonpov scenes for the vr release that would be fantastic but I have no idea if it is doable much less if it is feasible.

AT

Narmaya gets my vote for VR conversion

Tristade

The mythra and Pyra animation for me as well, I didn't find anything wrong with the vr video

Nate

looks great palutina is my vote

Chris

The Pyra animations would be ideal

Devo

I vote for Ganyu

noduanim

Some are more work than others! The animations in fully set environments tend to be the easier options, but there's also a lot of behind-the-camera stuff that needs to be animated and changed now that you can see them as a viewer.

noduanim

I would definitely exclude non-POV scenes for anything VR-related since the whole point is viewer immersion haha. Aegis would be the most daunting conversion because the rendering engine and shaders have to be changed... so it's almost like a complete visual overhaul but technically doable.

CG

Definitely Eula from Genshin Impact

Anonymous

Ganyu and the Pyramid/Mythra deluxe special!

Anonymous

The only thing I feel is that my body is too big. Also the Pyra and Mythra animations are a must have.

Anonymous

The palutena animation is a must have for me

Anonymous

Looks nice! If possible, I would suggest adding models/povs for the user, such as futanari, femboy, or female (for example give Link a pair of boobs for this shot). Of course, this is just my suggestion and I have no idea how hard that'd be lol.

Mr Roboto

Dear god please covert the cocogoat!