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Hey Everyone! 

It’s a new year! We all survived 2023! Now it’s time to move forward and get things done. So let me take some time and give you all an update on what’s going on and some of my goals.

I mentioned in the previous update post that I’m going to make steps to change my style into what I want it to be. I feel like for the past five to six years I’ve slowly been working my way towards it. And with my recent progress I think I’m almost there. I’ve always loved anime and manga styles for as long as I can remember and I want to make a similar style of my own in both my line art and rendering. That might come to a surprise to some given how my art already looks but trust me there’s a difference I can see. That doesn’t mean I’m going to stop doing furry work far from it. It means I want to adapt this new style into all aspects of my work. I want things to feel more dynamic. I want that feeling like you’re being pulled into the piece so everyone can enjoy them more. The kind of work that you’d love to have printed and put on your walls. Or the secret binders you have hidden away. However I would be lying if I said I didn't want to make the push to draw more human (or Kemonomimi) Characters in the future, hopefully you will all support me despite the slight change over time 

Moving on from there, let’s take a few minutes to go over my patreon, my que, and other things that involve work.
So on average I’m making roughly 500 usd on patreon which is awesome. Originally when we had a goal post on the page 500 meant I would start doing fully rendered illustrations. But instead of just switching into that I think it’d be better to ask my patrons what they think. Would you guys prefer a full illustration every month or do you all like the sketch pages more? 

I’m certainly game for either but I want to make sure I'm producing work that you all want and enjoy. Also as I side note, I’m working on the Ammy/Loona piece. It's just a rather large piece, all things considered it should still be done before the end of the month. As an extra note Aero is working on a continuation of the written piece for added juicyness. While we’re on the topic of patreon I’m going to continue posting and building up a more nsfw patreon. My goal is for all my future NSFW alts and pieces to go on my Patreon First. Sure finished pieces I post on Patreon will eventually make it out to the public over a several month period. Nothing will be behind a permanent paywall but it does mean things wont be public for a little while, at least the NSFW stuff. But I'm hoping the appeal of it will help bring more people in. Along with the other things we have planned on here. (Merch and games and such.)
For those of you who are waiting on pieces I’m going to be pushing hard to work through my que to clear it all the way up. I’m hoping to have most of them done within the next few months. Now this is going to come with a weird add on of I won’t be adding any more work from my waitlist until I’ve made my way through most of the que. I will however be posting YCH from time to time to help offset things. In my mind I have the rhythm down as several pieces from the que, YCH. Several more pieces, another YCH here and there until it’s almost completely cleared up. I’m really hoping this works out the way I have planned. And by all means if you have any question or queries about what exactly it is I’m doing feel free to ask Aero or I. We will respond as best we can to any questions you might have. Speaking of my husband he’s got something to add/post regarding his own projects!

“WRITING GAMES IS HARD. Two decades worth of researching, reading, and playing it’s taken me that long to come up with that statement. But that hasn’t discouraged me at all. It’s put things into perspective on what kind of scale I’m working on. And it’s about time I start letting people in on my ideas, plans and gimmicks. 20+ pages into ideas, mechanics, and workshopping classes I should be able to do that I think. I’m going to try and keep this semi-brief so Fleet can continue with her own works and statements so here we go. Right now I’m working on a project that I’m currently naming Shifts. (Thank you Thorgrim cause that shit was taking me forever to name.) While nothing is set in stone right now (Save for a few mechanics and ideas I really like) the premise is pretty straight forward. Shifts takes place in an 80’s/90’s almost vaporwave style futuristic utopia. (I think that’s the best way to explain it right now. It gets the imagery across I hope.) You are you, or whoever you want to be in that kind of space. You’re working a quiet job and just trying to survive your own day to day life and stress. Things can be a mix of slice of life or melancholy depending on what kind of setup the players and gm want. But the important thing I want to hit home on is the Player and PC are people. It’s when you get into the in-game game world where things start to get spicy. Everyone has a device, be it a computer tower, special phone, deep dive vr implant spinal tech, macguffin muffin, which allows you to access not only day to day life materials and the internet but one of the world's most popular MMO’s currently ‘Something Quest’. (It has taken me literally months to come up with a name for my ttrpg. I haven’t gotten far enough to come up with a in-game game name). I’m hoping to give it the same kind of feeling as .Hack, Log Horizon, Chaotic, Digimon, kinda thing. Not so much ‘you’re trapped inside the game’ kind of isekai but I can see how that is a scenario someone would want to run. You have your in-game character that does things, you can go on adventures, visit fantasy or magic tech locations, dungeon dive with friends or more. The harder goal, from my perspective and opinion, is finding a solid and fun gameplay loop between a character's day to day life and playing the MMO. If I’m honest I didn’t think this concept would really fly in the beginning but given the rise and popularity of more slice of life style games I think it might do better than I originally planned. As for what I have done so far. I’ve got a character sheet mostly mapped out, I’ve got a heavily modified d10 dice system in place. (If you’re familiar with the storyteller system I used that as the original concept and then took a chainsaw to it.) I’ve got skills for the PC’s and their characters. Yup they are different and they do different things. Characters' skills can’t be used in the real world, but PC’s skills can be used in the game world. I have a baker's dozen of classes that have their own unique passive and skill trees. Fantasifull Magic options and Physical Art techniques.  I’m hoping in the near future to start showing parts so folks can really see what I’m working with. I think that’s all I can really ramble on right now. If folks have more questions, thoughts, or are just curious about things just let me know. I’m happy to chat ttrpgs or Shifts with folks who want. Everyone take care and be awesome! Back to my wife!” -Aero

Thank you love! So I’ve talked about Patreon, the Que, and what I’m doing with my style so the next part that I think is important and relevant is I want to stream more! And on more platforms while I’m at it. The recent fiasco with Twitch has got me thinking I should at least try to stream more and grow my community more. It’s why I’ve been not so secretly working on a(nother) PNG Tuber model that I really like. That I’m hoping to expand into a full Vtuber Model. I’ll be posting more teasers for her in the near future along with, what I’m hoping, a solid and constant streaming schedule for both my nsfw and sfw stuff.

It's a lot I have planned for this year but I think with a bit of time Aero and I can reach these goals and really create some amazing things for you all to enjoy :)
Thank you all so much for reading all of this, I know it was long.

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