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Hello everyone!

It's time for a monthly devblog! We released version 0.2.1 this month, but more importantly, version 0.2.0 was published in the public access. This gave us a huge increase in new Patrons (thank you guys!), But more importantly, a lot of new feedback and bug reports. This allowed us to more accurately identify the source of many bugs in the game and start working on fixes. 

Unfortunately, this could not be done before the release, because most of the bugs you reported did not appear on the developer configurations, or they appeared very rarely. We are trying to fix the problem with fine tuning (the next patch will be released tomorrow), but finally global bugs will be fixed in version 0.3.0.

In other news: version 0.2.1a is available for Officer ($5) Patrons today! Technically, 14 days from the early access release will only be tomorrow, but initially we planned to release it a couple of days earlier so that Officer Patrons could also play the new version this month. So enjoy!

Finally, a few words about our future plans. Version 0.2.2 is almost ready, we are now finishing the remaining assets and plan to release it in the first 14 days of May.

We also started working on a new character for version 0.3.0. Here are the first sketches by Knight_dd

Also, thanks to your votes in a recent poll, we have finally decided on the fate of the human characters. We saw that even though about half of our Patrons are more interested in furry characters, there are still many people who are interested in human characters, especially if we improve the visuals.

Therefore, we decided that existing human characters will receive a continuation of their stories, and every 3rd-4th new character will be human or humanoid.

It's all for today! Thanks for your support and see you soon!

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law_of_love

Our decision was made precisely on the basis of the poll results. We saw that quite a few people are interested in human characters, especially if we make them better.