Home Artists Posts Import Register

Content

Hi everyone! Today I'm going to reveal some details of our development process.  

Like many others, we have always dreamed of making our own game. Over the past few years, we have experimented with several ideas spanning different genres and settings. So why did we settle on a visual novel? Because we believe that it will enable us to show our best. We are not ready to compromise or sacrifice quality, so we've picked the genre that provides ultimate flexibility in storytelling and visual design (which are going to be the most important aspects of our game).

After Tomatocoup and Reaper3d joined our team a couple of months ago, the development went into the active phase. We have written an exciting script and worked through many concepts to create the development roadmap - something we are ready to show right now. Currently we are working on a demo version that will unite all game mechanics (which are now working separately) and will enable anyone to evaluate the gameplay and share their opinion with us. The demo version will contain a single quest that will showcase various game mechanics and provide different ways to reach the in-game goals. We will present some gameplay footage as early as this month, while the demo itself will be available for everyone in June. After that, we will proceed to creating a full-fledged first chapter - of course, taking your feedback into account. 

Sure enough, there is still a long road ahead, but with your support we will be able to make it - one step at a time.  

Files

Comments

No comments found for this post.