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Hey there, nudies! Sorry for the late post! Suffered a bit of heat exhaustion from some intense yardwork. All good now!

We're taking these building blocks and connecting them together! This week was mostly spent getting our loading zones to connect. We didn't have to worry about them in our previous iteration back on Unity, but now that we've added more areas to explore, we've had to go ahead and figure out how to connect him. As you can see in the GIF, Invertex set up a nice little loading zone that you can walk through to get from the cafe zone and the residential zone. Invertex also whipped up a nice little arrow that appears wherever you click! You can play this game completely with your mouse! Convenient!

The other thing we're working on is save functionality. We're doing something a little different with our save system that ties into our gameplay philosophy, so we'll save that for next week's post. It does have a nice little visual element that I'm sure you'll love, though! In the meantime, we've got some more art! Here's a sneak peek at next week's pin ups from Sweez:

And we also have a very bouncy UI element from Nalem! I mentioned before about a stamina bar system for Amber. Essentially that she can run around for a brief amount of time indicated by an depleting bar, but instead of depicting how much energy she has, the bar represents how long she can run before her boobs bouncing around gets too uncomfortable. Well, Nalem whipped us up a UI element just for that!

 

Boing, boing, boing... They're hypnotic, aren't they?

That's all for today, though! See you next week with more!

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Comments

Double Deadline

Such bounce! Very freckle! Wow. 😆 Great work! Love seeing the loading screen, too.