Paizuri Bliss 3 (August 2022 reward) (Patreon)
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Hey guys ヾ(・ω・o) I think it's finally done...
I know a lot of you been waiting specifically for this work. I'm VERY sorry for this huge delay. But now it's finished and you can find it in "Rewards/2022_08" folder in Secret Creamy Stash (*ゝω・)ノ It is 14:40 long, contain 12 rounds (+one POV marathon section).
Usually after those words I drop insanely huge amount of my thoughts on project. This time I try to keep it short (〃∀〃)ゞ
Things that I'm sad about:
- Everything went wrong... (⋟﹏⋞) I really love Paizuri Bliss, but it's just seems cursed in terms of working processes. Everytime I start working on new part in this series, a lot of terrible stuff happens. I will not drop on you all terrible stuff that happened with me during past two months, but that died hard drive really was a cherry on a cake...
- I feel like this part turned out weekier than previous one. But maybe that's just me. I still think it's very enjoyable and will bring you fun times (・ω<)☆
- Due to all those technical issues I had to cut out some of the content. Originally I planned 13 rounds, but after trying several different scenes as 13th round, it still felt out of place. Again I wasn't able to implement bonus game at the end, maybe next time. I had to reuse some of audio samples from previous parts, working with audio takes a lot of time and I wasn't able to afford delay it even more.
- This time I worked with multiple samples that have extremely smooth animations, and those are very hard to work with. They usually do not have fixed key frames and main challenge is to loop it properly. There are couple places in this Paizuri Bliss when those scenes can look a little bit jerky, but as I said, I cannot aford to spend more time on polishing so I have to release it as it is.
- And one last little thing. Last time there was a comment about "triple rules" and I really wanted to implement those in final round. But after putting all of it on the screen it looked like a mess. Prompts to all rules, hold breath countdown, cum countdown, it literally filled all screen. So, I think I need to refactor UI in order to be able implement something like that.
Some positive things and additions to the series:
- I added one new rule to the pool (basically I took it from Oral Bliss and Ass Bliss challenges).
- This time I implemented "POV Marathon" section, in which rhythm of main action on the screen is keep the same through whole section, but beat pattern gets harder with each new iteration.
- I finally implemented mobile version of the UI when scene go to wider screen, think it transitions very smoothly back and forth. This Paizuri Bliss has only one scene that goes wider, but I believe it should help to better feel weight of glorious Centorea's tits (*´∇`*)
Overall projects like Paizuri Bliss are extremely time and power consuming. I had a lot of fun working on it, but wish the process would go a little bit easier (〃∀〃)ゞ
One day I hope to create a little "behind the scenes" about this project. it would be mind blowing. For example, I have to create and manage three different projects for the final render, one for main scene, one for beat patterns and one for audio effects overlay. Add to that the fact that every beat and slap/squeeze/slurp sound being placed in project manually, and time consuming escalates really fast.
Anyway... I'm going back to working on September reward HMV. Will try to finish it until the end of week, but can't give 100% guarantee, yesterday I fell asleep at the keyboard (〃∀〃)ゞ
And again thank you all for your patience, support and uderstanding! If you have some thought or feedback on this part of Paizrui Bliss, please post it in comments. It really helps me to understand if I'm going into right direction (◕‿◕✿)