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With the Supporter Tier Build coming this Sunday (20th December 2020), I figure it's time to announce my plans for v0.1.4 and update the progress bar on the page. Also, in the screenshots above, you can see my checklists for this next version and apparently, someone noticed them and liked them so I will attempt to have them in every development update from now on, so that you can see the precise progress.

Writing:

  • An Exotic Beast Hunting Quest that leads up to the final quest of the village, found in the next bulletpoint. In this quest, I will develop multiple paths for your character to get what she came for, similar to the Bandit Camp Quest but with more emphasis on the wilderness and sentient and not so sentient alien animals.
  • Likurieris Festival Quest. The final quest of the village, sequel of the quest from above. Considering it's an alien society, this one will not be easy to write, but I have pretty creative ideas about it, taking inspiration from the religious festivals of the vikings in forests which due to some cultural habits (forest mushrooms), ended up having a lot of NSFW content in them. In addition to this, I will check out other scifi universes in the holidays to try to achieve something unique. No matter which ending you will get, the possibility of upgrading your Ship's Engine Room will be there, allowing for travel into the City.
  • More Blackjack Dares. One for Alberto, one for Ted, two more for your character.
  • More Gym Content. Descriptions of every workout, together with stat changes. One more Gym sequence, like the Treadmill and the Squatting ones.

Coding:

  • Evasion Chance. Chance of player attacks or NPC attacks missing depending on environmental factors, type of attack and the ripped clothing stat from below.
  • Ripped Clothing Stat. The more damage you sustain, the more damaged your clothes get, revealing more of what's hidden underneath your character's attire and making you more exposed to critical attacks and giving you a lower chance of missing attacks, using the fact that some attacks narrowly miss, but still end up bruising the exposed skin. Work on the outfit variations has already started and you can see their progress so far in the Art category below. 
  • Competitive NSFW Mechanic. A more complex version of the NSFW mechanic from the Blackmailer event. The idea of this mechanic has been given to me by one of our Patrons and the summary of it is that you can challenge NPCs you're friendly with to contests, the loser is the one whose Lust gets to 100 first. The primary focus will be on friendly NPCs, but if it goes well it will be used as an alternative to fighting some NPCs in underground city quests, and in one of the NSFW jobs of the city. Also, first contestant will be Melissa. The work for this mechanic will be put last to make sure the essentials are done first, but I will try to get the first iteration of it working for this version, giving it more focus in the upcoming city versions.

Art

  • At least one drawing per quest, maybe more depending on time.
  • More Expressions. This has been delayed from v0.1.2 to this version, so I hope I will have better luck with them.
  • Ripped Clothes. Many are done, such as: Academy, Black Dress, Likurieris Dress, Red Skirt, Spacesuit, School, Yellow Skirt
  • Separated Clothes. Some are done already, such as: Red Skirt, Yellow Skirt, School, Academy.
  • Combat Backgrounds. For more immersion, I will try to draw more backgrounds for the combat encounters, including a desert background for city bounty jobs.. In the future, we'll have ice planets, incredibly hot planets and as such, more backgrounds can give more life to these areas.

UI

  • More detailed combat UI, by at least displaying the miss/evasion chances and the predicted result of every action by hovering over them as tooltips.
  • NSFW Contests UI. This will have a similar UI to the combat mechanic, but it will also require its own assets. Ideally, there would be a render of the NPC to the side, with its own expressions and body movements, a dynamic drawing.

Thanks for taking your time to read this and I hope these plans sound exciting enough for you. I will update their progress as frequently as I can, but please keep in mind that I might rest for a few days because of the holidays, so other than releasing the Supporter Tier Build and the Public Build, I might not talk about much. I need to charge up my creativity and energy levels because these ideas I laid out above can be a little ambitious and I doubt that after the New Years I will get a good opportunity to take a short break.

Have a great weekend! (also updating the progress bar now)

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