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Recent developments are:

  • Set the goal posts for the next version. You can find them in the screenshots for now, in the future I can make the trello board public after I clean it up a bit. Some of those checklists, for example the widgets goal post, are meant to help me release content faster because I won't have to spend so much time checking whether the outfits and expressions are correctly displayed in accordance to the scene.
  • Updated SugarCube to the latest version. It comes with a new macro, shown in the gif below.

  • Updated the About page to show a very simple summary of what the next version requires before it can be released. Release date will be estimated after I spent a few days going through the checklists.  Of course, I'd like to have a weekly release from now on, but my issues are more with the time I spend writing each quest. I have gotten some advice regarding my writing technique and I'll test it out, maybe it'll lead to faster and better content.

Right now, I am working on writing your initial encounter with Sarah while using the "updated writing technique". It consists of quickly writing the content in another place than the actual passage file, then rereading and rehearsing it until it is ready. This way, I don't spend a lot of time on writing the content and I can use my "critical reading eye" to check the text, then update it, then to check the text again and so on. There is an entirely different mental process when writing something versus when reading something. When I read my content, I can notice errors I couldn't notice whilst writing it due to hyperfocus so ideally, since I can write quickly (110+ wpm), I can output the content in a very basic state then I can improve it in multiple quick iterations, leading to faster content that should be better since I put it through the filter of the reader. I hope it'll work out.

Also, my next development updates will include updated screenshots of the progress I've made through the goal posts in that day. 

I take these steps to reach the most transparent style of agile development possible, so that you will know daily how far I am from releasing the next version. I don't like to keep players in the dark, because I believe that this process requires a lot of trust (reference to the ending of Ted's Quest :D) from you in me, since your contributions aren't only motivational ones, but also monetary ones that directly help me.

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