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Patch notes for today's work:

  • Ported the entire game from Twine to VSCode with Tweego. It should make development faster, because syntax highlighting comes in handy. The people at the twine discord were very helpful. This took a while, because it is not very easy to move a story's files from Twine to  Tweego.
  • Fixed an error during the Convincing Meren'goth scene, if you selected the first option it would not work properly.
  • Fixed some minor grammar/placement errors in the maps.
  • Fixed an error reported on f95zone that stated that in the message boxes, the Player is not represented by a name.


  • Fully integrated the maps drawn so far within the game. as seen in the gifs below:


Files

Comments

DamnedFrog

Speaking of the message box, is it possible to have the face of the player character instead of a silhouette, as with the NPC ?

sugarmint

A while ago, I tried one approach. To take the body's portrait from the sidebar and to mirror it into that square, but it was not working. Now that you asked this, I thought of another way. Depending on the choices in the beginning, there would be new overlapped pngs in the size of a portrait image. So yes, it can be done, but it is not easy and it would take a while to get a version without clothing for portraits working. When I start working on this feature, I will include the progress in development updates.

DamnedFrog

After posted my message, I figured that it's may be more complex for the PC than for NPC. Because the NPC faces are "static" (I mean, you draw them once for each NPC). While the PC face depend of the choices of the player (at least hair color and style), which mean it's not a simple image you just have to draw one. It must be generated à the end of the PC creation. It's not a big deal. I think it's more valuable that you focus on the story and/or game mechanisms. After all, I see through the eyes of the PC, it's make sens I don't see her face :-)