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"Rise Servants of the Deep Father!

Rise Children of Death!

For far too long the living forced us

to live in the shadows

For far too long they hunted and exterminated us!

The time has come to claim our right to exist,

The time has come to claim our homeland.."

- Nikodemus

This module is an adventure for 4-6 players of 4th level and can be used as a short adventure or as a quest in your main campaign! There are also instructions to scale the adventure up or down!

The party is caught in a siege situation and they have more or less than 24 hours to affect the outcome in their favor.

  • They must infiltrate the enemy camp and succeed in a three-fold mission.
  • Later that same night they must thwart an assasination attempt directed at them or the commanding officer of the hold.

Finally, depending on the success of the previous day, they will have either successfully defended the hold until reinforcements arrive, or they will have failed to do so. In the second case they must choose if they will flee from the ensuing undead onslaught or lay their lives along with the defenders of the hold. 

Whatever they do the consequences will haunt them for the rest of their life or ... unlife !!!

This adventure features:

  • The story behing the Deathknight Order
  • 7 new creature stat blocks
  • Maps of the Deathknight's Order camp


Will you save Merantheron from the dark clutches of the Deathknight Order?

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