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The mod does several things:

1. Reduced the load on the bladder for all drinks.

You no longer need to be afraid of being embarrassed in a restaurant because you drank a couple of glasses of wine! I didn't touch only beer - beer really makes want to run to the toilet))

2. Changes the number of sips for each drink. Especially for drinks that involve communication.

I just didn't like the fact that Sims gulp down almost any drink. Have you seen how Sim empties a whole bottle of milk in 2 sips?)) The idea is to give a little savor to the process, to have time to chat over a cup of tea or a glass of wine. 

The number of sips of almost all drinks will be 4 instead of 2-3. Tea, coffee, wine, beer and whiskey from the globe bar - 6 sips. Coffee to go - 4 sips. Water, shots and small coffees, such as espresso, ristretto, have 3 sips.

3. Adds energy to drinks (coffee, black and green tea, energy drinks)

Did you know that EA energy drinks do not give energy?)) Agree, it's strange. Now that's not the case. I also increased the amount of energy in coffee, but moderately, one cup should not replace a full sleep. I added some energy to black and green tea.

Some coffees will give more energy than others (for example, there is more caffeine in espresso than in cappuccino). If you need to recharge properly, choose an espresso, a drink before work or power engineer.

4. Added calories

Many EA drinks simply do not have calories, for example, in cappuccino or macchiato, carbonated juices. Now they are (I took the information from the Internet to match the real calories as much as possible). Examples are cappuccino 120 kcal, macchiato 200 kcal, espresso and Americano 0 kcal.

Beware of Coquito (this is a drink based on condensed milk and cream - 700 kcal) or bicherin (hot chocolate and whipped cream - 550 kcal) - they really have a lot of calories now))

Also, you can lose a little weight with the help of- water, green tea, ginger tea, water with lemon, cucumber, lime, grapefruit, protein shake. It's something very minor, but still nice, which has a positive effect on the figures of your Sims.

Added calories to juices, milk, sodas (150 kcal) and even energetics (yes, there is also sugar -100 kcal). Red wine has more calories than white wine. For most cocktails from the bar, I didn't touch the calories (they roughly correspond to reality - 200 kcal). Whiskey turns out to have a lot of calories (450 kcal).

5. Minor EA bugs fixed. For example, milk from the cooler did not give a motive hunger, or energy drinks did not give energy. 

Now hot soups from a jar give more saturation.

Also, it seemed to me that milk for babies gives too much motive of hunger (as much as 175) - I reduced this indicator. Milk is not a substitute for a full meal.

Notes:

Does not include vampire drinks, Batuu, colored milk, except classic, chocolate and strawberry. It is implied that those who want realism- do not play for vampires, like me))

Drinks from all the add-ons, if you don't have any- it's not scary, they won't affect the game in any way.

It does not conflict with culinary mods, but keep in mind that if you play, for example, with the SCCO mod - some of the drinks are custom, including coffee (for example, robusta, Arabica, cold brew and others) - they take their resources from the mod. Simply put, some of the drinks are not EA, but custom, so they are not affected by this mod. I'm writing this because I'm playing with it myself and checked it in advance.

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