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Sinister Skullduggery 33, 34

With the end of this chapter, I felt that I needed to justify some of Connie's actions that made sense in the moment but maybe not so much with hindsight. At the time I had her risk her own well-being for her subordinates because I wanted to make sure she was properly differentiated from Rosaline (who might aid her subordinates in some cases but would feel put-out and embarrassed by the whole thing).

Connie whiping out the phone at the end is so there's somewhere for her storyline to go. When you get down to it the thing Connie is trying to accomplish (trick a technologically superior civilization into giving her access to a cosmological super weapon) is monumentally improbable, there's a zillion ways for it to go wrong in such a way that there's no possible path forward. There's not a whole lot of fun in that so she ecks out an improbable win here.

Pencils

Sinister Skullduggery 33

Sinister Skullduggery 34


Comments

Kelephant

Characters going for impossible goals just make them endearing. And as long as she doesn't constantly have wins against improbably odds I see nothing wrong with one win here and there.

Anonymous

it's character evolution, yo Greed from Fullmetal Alchemist springs to mind