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So I've fixed one of the main issues with animations for creatures and figured out how to get them to work with the creature species. So now you can actually play a monk Kobold, Goblin, Bugbear, and Minotaur. No longer will attacks just cause you to stand still, all animations for all classes will play. 

Further news is that I'll be making a mod that will start with some basic Goblin clothes so the goblins won't have to be stuck with an attached outfit. Should be able to add Private parts to Goblins as well. Don't think they have their own but will double-check. Will be tweaking the animations a bit more and finishing up Goblins 1.1 Update. 

Comments

Anonymous

Ohhhh this is SO EXCITING! Goblins and kobolds are my jam so this is such good news!

Anonymous

Question regarding the gobbos-will there be new hair styles for them? I miss the "gorgon" hair for my goblin ranger from the beta, it looked rugged and badass!

DungeonsAndSouls

Idk what hair that is if you have a picture I can let you know. Right now they're using the 152 hairs but these are all hairstyles that are specifically attached to different humanoid races. So if that's like a Goblin unique hair right now it's not in there but since these hairs work with them kinda curious if the Goblin hairs will work with all races 😂