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Hello there!

This week I'm spending a lot of time on the optimization of the game and reducing the size of the game. Mainly, I'm reducing the size of the VN characters without changing their looks quality by simply implementing the paper-doll-like method. This should help with loading times and the size of the game because its the big chunk of the game currently. 

During that changes I also need to update events and characters positions because they will fly all over the screen without that. But when I'll finish doing that, the future positioning of characters will be way easier, even more dynamic (at least easier to do), implementing new positions and emotions of characters will be less heavy on the size of the game and loading.

I've finished modifying and updating between-scene-transitions (fade ins and fade outs for all events), now they are smoother and faster and I did general overview of the game coding methods and updated it with GMS2 optimization methods. 

I'm doing this, because lately I get a lot of massages about long loading times and size of the game is increasing each update. Backrooms animations are already being added optimized as much as they can, but VN portion still needs work.

It's still a lot of work and each event needs to be checked so I still need more time! I'll see how much I'll be able to finish up for Tuesday and either make a small update then, with these changes or I'll move the update for the next week. You'll know on Tuesday!

Other than that, thanks to Russ, we now have new food icons and client's order bubbles! I've also already updated them in the game and they look awesome! 

Thank you again Russ!

And thank You~!

Have a great week!

Alex

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