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ok enough with rolling tuts XD

watch it early ;)

uploading .blend in next post

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We're finished

the missing piece [my patreon and stuff] https://www.patreon.com/cg_matter [my music] https://uppbeat.io/?ps=cgmatter [my website] https://www.cgmatter.com [my email] cgmatterofficial@gmail.com #blender #snaptoground #roll

Comments

Anonymous

A couple of follow up ideas. 1) Softer body? Any EASY way to add a little procedural squash and stretch to that roll? Short of full physics. 2) A group of different objects following the path, but all doing their own "drop to ground", not intersecting each other? Use case would be fragmenting an object into parts, and have the parts all roll to a stop. Another would be parts chipping off the object AS it rolls, and still rolling? 3) Specify a stop POSITION, for the object to reach at the end of the curve? Lets say you want Suzi to stop upside down, looking directly into the camera. I realize ALL of this is probably better done with physics than geometry nodes, but it might be nice to have a way to fake it for "good enough" output to other formats. Like game engines with incompatible physics. (I don't ask for much do I? LOL!!!) Just some stuff I started thinking about watching it. BRILLIANT work as always! Best Blender money I ever spent!!!

Anonymous

Pretty neat new tricks and nodes, I know they'll come in handy

Anonymous

keep watching his geo node tutorials and you'll soon have ideas about how to implement those yourself :D