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trying to figure out some kind of embergen blender workflow - having trouble with fbx's

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Anonymous

What is the issue with FBXs exactly? Besides the general hell of Everything + Kitchen Sink formats, I mean.

CGMatter

I'm having trouble getting both a moving camera and object - my exports seem to either keep a moving camera or a moving fireball

Anonymous

Funnily enough I work for JangaFX (maker of Embergen) and I actually called out some fbx issues I found a few weeks ago. We're working on dissecting this issue over this next sprint, tbd on what the solution is, but would love to hear from you on what troubles you were having!

CGMatter

first of all EPIC - second of all the issue I was having was being unable to import an fbx with both a moving object and camera - i've since fixed it (just had to disable NLA strips or something in export)

Anonymous

Okay awesome, the main blender settings I've been using are Path Mode: Copy, Smoothing: Face, Disable leaf bones, and in the bake animation tab only having "key all bones" enabled. I was a fan of the software before I started working here, and the stuff our team is working on is actually nuts. We post updates on our twitter pretty regularly if you haven't checked it out. Happy to help out if you ever need anything in the future!