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Now this is what I'm talking about! So much time has been spent over the last 2 years manually fixing and coding things that are now immediately exposed and easier to support now.

Today I went and refined the parsing and regex code to be able to capture even more data, and I have the code returning serialized data for a very large amount of the game code. I'm happy to report that currently the code is able to parse and return values for and support automatic updates for 918 scripts. Image how many mods could be created with these scripts?

But it gets even better, once I have a working regex pattern added to the ScriptConfig Database (fancy term for the files that contain the data for each script for the game, includes their set category, path, and regex pattern), it can then use those regex patterns to try to find other scripts that haven't been added to the database, so it can then make new ScriptConfigs for scripts not added and report which files have not been added.

This is amazing, because this allows me to quickly see and get a report of which regex patterns are properly working with each update but also will allow all users of the Dev tools to be able to update the patterns if need be. Reporting systems are critical so that it will be able to quickly see how many savegames may be at risk and also allow the launcher to hopefully fix issues for users long before they hit launch. Very exciting geeky things. More to come, hope everyone is having a good week

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