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Sorry for the delay this was planned for yesterday but the hype got the best of me lol.


Finally the last update of the Deadly Silence mod! Was able to fix the music this time,  the problem was the program I was using to edit the files as after updating to the lastest version there was no problem at all. Most of the music is a variation of the original songs with little changes like Rebecca's first encounter that it has a little percussion now or others like the guardhouse that loops diferently from the original but there are some totally new ones like Richard's theme or Wesker in front of the Tyrant room. Besides the music I added Richards new voice and I also did a last check of the DS files for some other stuff that could be added and found that the shotgun texture is a little diferent that the original (more brown less yellowy) so I toss it in there. Finally I revamped some character models fixing body parts positions (Chris' head, Rebecca's shoulders, Jill's legs, etc...) and some tranparency issues, I also added Barry wounded model that was missing and I didnt relize. Its still missing the custom closet but I will add it later as I still need to learn how to edit SCD code for the rooms.
The mod will be publicly released on the next weeks.

As always is a standard Classic Rebirth mod just drop the .7z file in the game folder, rund the game and select the mod from the mod list.


Now to the REmake unused costumes, the AWESOME news are that Albam, the Blender import/export plug in for MT framework games has finally reached multi game compatibilty. Originally started with RE5 but now it supports RE0, REmake, Revelations and Revelations 2 with more games planned in the future. 

What does exactly brings to the table? Older tools where only capable to edit the character models and no more, but now Albam let us change the weapons, enemies and items besides the characters.

And its not basic replacements like with the old tools now we can use and modify alld the diferent materials for the clothes and accesories. To give you an example if I wanted to create a new set of clothes for Jill like a T-shirt I had to replace someting with a similar material for the final result to be good or if I had a outfit that has 6 diferents parts but Jills original clothes only have 5 parts I would need to fuse 2 of my part to make things even, and if those 2 needed diferent material things end up looking not so good, as modders we adapt to those situations. but now we can add all the parts we want with all the materials we want. 

Ingame weapons and inventory models can now be modded.


Comparation of the original version of the mod and the update created with Albam using custom materials for each part, including transparencies for the chest piece something imposible to do with the old tools.

I have no words for the awesome work that HenryOfCarim and Brachi have been doing till now and I have to thank them a lot for answering my questions this two days while I experimented with the newest version of the tool.

Needless to say I would be updating the old costumes I already made and will also update my Classic costume collection ones.

To start things up here is a new version of Jill brown outfit and Chris "Too karateka" costume, the two of them were worked in tha last two days wile studing the plug in.
Like always they are ready to use with Fluffy mod manager just drom the .rar in the corresponding folder, run the manager, acivate the mod and tun the game.


The files are sended via private message to all the paid members.

Next update will include more unused costumes (more likely Jill's spy one and Chris MIlitary uniform one) and the Survivor HQ texture pack. Till then, as always thanks you all for your support!

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