RE Survivor HQ texture pack update (Patreon)
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Hi guys, new update here.
This update fixes a lot of transparency issues on the fences, doors, trees, etc. after leaving the Umbrella HQ building, some especially heinous in the MR. X storage room and the Tyrant room. There is a lot of updated signs here and there, there are some missing still but hopefully will be done by the next update, after those I will start working on updating all the technologic stuff: keyboards, screens, machinery all that gets to much deformed by the basic upscale, also cant wait to rework stuff like the gargantuan keyboards on the security room right before the escape train, looks like that one room was made in a hurry.
In other good news I was able to get the 3d models of the pc version of the game so I'm working on recreating some things like Ark's photo and the flashbacks/memories images.
Funny thing the hand model is a left over on the pc version of the game, cannot asure they used the hand for the original pic but im using it anyway.
Also thanks to all the digging I did with the pc version found the why the Ark and the NPC's upscaled textures werent working, it because the game does something kinda dumb, instead of using one texture for Ark or the NPC they have one of every character for every cutscene they are in, the texture is the same image always but diferent files. So I need to update all the files and not just one like I was doing, next update will also include the upscaled Ark/NPCs.
I recomend you guys to test the Mouse injector mod so you can play the game like a regular FPS and check all the details.
Remember to check the instalation guide video if you are new with this mod, I also recomend to check Dfactor more extended guide video on how to configurate HW Bettle for upscaling game.
In other news Game Boy mod update is done, just need to test it and pack all, so It will be up here in the next couple of days.
Thats it for today see ya next update, thank you all for your support!