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Hey guys, update time. First time working on RE6 with Albam and its good and bad at the same time, working on the campaign model is and hugh pain in the ass because of how the game handles materials and textures in separate places (it has diferents texture sets to show progresive damage on the characters clothes/skin) from the model making it a chore to make something simple work. Im currently trying to get Ada's dress from the mercenaries into the campaign and getting the 3d model there was easy peacy but getting it to load the correct textures and materials is still hell. On the other hand, modding the extra costumes is incredibly easy as they work like all the other mt framework games where the model, textures and materials are all self-contained in the same file.

Thanks to this, I was able to do what I always wanted to do, which was to modify the "retro costumes" using the original models from the various games. Leon and Ada his original RE2 model, Chris his stars uniform from Deadly Silence, Sherry his original RE2 model but with custom adult size parts (and Annette's face texture).

Helena, Jake and Piers got updated 3d models with all the exaggerated body parts removed (Helena's hair, Jake's ball shoulders and clown feet, Piers' giant pouches and hair) and a new face texture based on the old games (Helena uses RE2 Claire, Jake's Deadly Silence Wesker and Piers' Deadly Silence Richard as a base).

The mod also includes new portraits for the character selection screen, though they are very rough as I am testing different things to try to match the menu colours and image style.

The mod is a standard Fluffy Manager mod, just drop the .rar into the RE6 mod folder and it will show up on the mod list.

As always, the files will be sent to all the active members via PM.

Wanted to have another RERemake unused costume ready but had been busy with some commissions and helping my wife with her last exam fortunately she passed and graduated with a degree in Psychology, so damn proud of her :).

So it will most likely be the next update when I'm done with the commissions.

As always thank you all for your suppor!

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