Home Artists Posts Import Register

Content

Hi guys! time for another update, this one was supposed to come out weeks ago but I got a good amount of IRL work and some commissions that helped me A LOT so I couldn't say no to them.

As with Volume 1, the costumes (based on the PC version of the original Resident Evil) have been completely reworked: new meshes, textures, materials and rigging. Now Jill's shorts have transparency unlike the original version, she also has her bracelet on the right which was not on the original. Chris now has an actual 3d model for his shirt and tie, in the original it was a flat mesh with a shirt and tie texture, his medals are also a mesh instead of just a texture.

Also in there is something I really want to do, but it will take a little more time to finish, especially on the Chris side of things. I replaced the infinite handgun you get at the end of the game with the extra weapons you could get in the PC version of the original RE: an Ingram for Jill and a Minimi for Chris.

Jill's Ingram works and looks all right as the weapon kinda respects the size of the handgun so it doesn't need much more work, it also has the item icon and inventory model done.

Now Chris minimi is using the shotgun animations but one of the hands doesnt match the gun position so it will have to wait until I am able to change the animations, he doesnt have the item icon and inventory model done yet. Also both weapons are called handgun as ingame the item shares the name with the regular handgun so changing one is changing both. They also work like the regular handgun, but if you want to experience true rapid fire, you can get Resident Evil HD Remaster Ultimate Trainer by Raz0r and activate rapid fire in the inventory menu. My idea is to replicate the same hack but stand alone for this weapon mod.

Both the costumes and weapons are classic REmake mod ready for Fluffy's mod manager.

As always, the files will be sent to all the active members of the Pad via PM.

Next up is the Survivor HQ texture pack update, which will hopefully be out in the next few days.
Also, Albam is very close to getting full RE6 support, so there will be some stuff for it in the future.

As always thanks for your support!

Files

Comments

No comments found for this post.