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Hi guys, the last month of 2022 is approaching, hope you have a great yearly memories and get ready for a sweet christmas holiday

This is also a fruitful year for us, whether it is for game development or the goodwill of everyone who supports furry game creation

Regarding the team, we are very happy to have an animator, a newly hired artist, and a main programmer to promote the design of the entire game, and four excellent writers take turns to bring us the story behind the cg

Oh, you may be wondering where the new artist is, let me bring up the protagonist of this chat

I held back the excitement of meeting you many times to share this matter, and today I decided to release this secret news

The new game "Codename: Apothecary" has been approved and the development progress has been advanced for three months during the development of beastbeat

Code Apothecary is an rpg game that simulates the role of the healer in mmorpg. In the battle, the enemy and teammates will act in real time by themselves. As a healer in the team, you need to protect their health in the team battle. It is Happens in real time, and your decisions will dynamically affect the outcome of the battle

The story takes place in a world called Brest. The catastrophe erupted by monsters broke down the country's defenses. You escape from the front line of the disaster, assist the brave to establish a garrison, and become a force to fight back against the disaster

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Regarding animation, our animators have studied many animation-related courses in the past month, and the improvement in animation expressiveness from v001 to v006 is obvious

But there's not all good news. There is a very difficult problem in front of us. The work pressure of the main programmer is increasing, and he can't even spend energy on the development of new games. Therefore, we suffer from the haze of lack of technical support.

In order to solve this problem, I am actively learning programming, this professional field that once caused me a lot of headaches

I'm not sure if the new game can be realized, and I'm not sure when the lack of programmer support will be filled, which is one of the reasons why I haven't released the news

We are working on a new game while developing Beastbeat, and at the same time I use my break time to learn the unity engine,

I don't want to exaggerate how difficult it is for me. Learning the unity engine at night and on rest days has become a part of the norm. In fact, it is not bad to feel motivated. I think you have the right to know what we are doing and what happened


Next time I will bring more game content and release new news every once in a while, I will synchronize the comment to other members, welcome everyone to chat under the post

——by Bedmon

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