[BeastBeat v0.2.17]Android & PC game available! (Patreon)
Content
[BeastBeat v0.2.17] Patreon build is now available!️
⬇️Download links at bottom⬇️
As you and your classmates attend the April Fools' Day party at Ungan Vision University, Evan, who arrived with you in the car, sneaks away mysteriously with a paper bag in hand.
Just as you sip your cocktail and nibble on cookies, curious about Evan's secretive intentions...
Happy April Fools' Day! With a lively beat, the characters revealed in the prank party turn out to be...
Hey there! Hope the little festivities are putting you in a good mood. Feeling like you need a little more excitement? Well, we're thrilled to add some fuel to your fun with the official release of BeastBeat version 0.2!
In response to the feedback we've received from our CG community, we've noticed a lot of enthusiasm for the story of the Dragon Lord and the Brave Hero. Just as we brainstorm storylines for our CG, we're excited to announce the official serialization of the visual novel behind the Dragon Lord and the Brave Hero!
The "Lord of Maze" novel will be a mid-length serialization.
In this world, your abilities are digitized into observable attributes, and the labyrinth domains that swallow the real world will refresh randomly across the land. Each domain echoes a slice of time and space, and as time passes, these domains will completely consume the land.
To prevent this disaster, the residents of this land have formed an Adventure Association to conquer the labyrinth domains and curb their expansion. One of our protagonists, Adair, is a member of the Adventure Association. During a pursuit and siege operation by the Kingdom against the harboring Miracle Coronet, a glimpse of the Adair and a fragment of Miracle Coronet unexpectedly marks the beginning of the subversion of the relationship between the labyrinth domain and the ecosystem of this land...
Accompanying this will be the implementation of the Story Book system, completing the [XURRENDER] and [BAD END] Chart will have a chance to drop Miracle Coronet Shard, the material key to unlocking the visual novel. Completing other Charts will have a chance to obtain "Prism debris," which will be a reward in the future achievement system.
The specific drop rules are as follows:
For each difficulty of each song, only one material can be produced. After successfully dropping materials for a difficulty level, replaying the same song at the same difficulty level will not drop materials again.
The probability of dropping materials is equal to the hit rate of the notes. In other words, when you achieve FullCombo and hit every note, you will definitely drop materials.
How to unlock VN stories?
Click on the Story interface on the main screen, where you can see the number of materials you hold.
Select the Story Book, submit the materials, and you can upgrade the Story Book level. Increasing the Story Book level unlocks VN story chapters.
In the future, increasing the Story Book level will unlock more rewards such as more songs, Rank leaderboard skins, achievements, Note skins, and more.
At the same time, April Fool's limited Charts will be available.
Click on the patron's name in Credit and spell it "fool" to enter the special chart
Don't miss out on this fun and quirky day of the year!
Meanwhile, our new work, "Brest Alchemist" (tentative title), demo is in progress, and closed gameplay testing will be conducted on Patreon in the future. Thanks for all your support!
Other optimizations:
Note falling speed adjustment precision optimization from every 100 milliseconds to 10 milliseconds per unit.
Note skin - Slime Jelly optimization, now they have a finer visual appearance and a more focused dynamic visual experience.
Android system support update. We are trying to provide support for more models and newer versions of Android systems, particularly those with pixel phones, to solve more crashing issues.