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Hello everyone, sorry for the delay.

I would like to announce that I have completed the scenario for the sequel to the game Goddess Training 4 - World War. I'm currently working on the game and will update progress and new points more often.

Because of the research on the game Metaverse - World of Idol, I will apply it to this game, so I hope to limit the game crash and develop some new features.


Here's a sneak peek at some of the game's new features and follow-up content.

- The next story will talk about Sarah's arrival in the territory of the Goddess of War, where humans are obeying her, there will be cities and armies of humans.

- Plan to add animation for Goddesses in maps when you encounter other Giant Goddess NPCs instead of just static images like before.


If you have any interesting ideas, don't hesitate to let me know, I'll try to refer to them and use them if I can.


Please wait a little longer, thanks for supporting me.

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Comments

NyaGato

Thanks, Darren, there will definitely be more animation work, especially the Goddess animation 😆 Yes, the city is one of the things to focus on, as the Giant Goddess and the tiny city are definitely cool.

Anonymous

Very enjoyable game. I think its all generally really well put together. Sounds are awesome, overall flow of story, theme and dialogue is great. Sometimes gameplay becomes tedious when trying to level skills or when defeating too many enemies to clear an area. If the crashing can be resolved, this becomes less of an issue. For me, growth scenes are more immersive when there's a sense of scale: Eg. Darkness outgrows the ship using the Mermaid in GT2 (3 size comparable things in one scene). I can understand why you zoom on static images for growth sometimes, but given how size-changes are story milestones here, I feel detached from just how 'big' characters are/were when that happens, because there's no sense of scale to compare before, during and after. Now that we're moving into city environments, using other goddesses and buildings for scale pose easy solutions to that in my mind. I would also recommend (if you aren't planning something similar already) that you vary the type of growth, like in War's game. Something like this could change power dynamics in Sarah/Goddess interactions, not just Sarah/monster/human interactions. I think it would be cool to see Sarah changing shape to reflect building peace in the world and power in herself at the same time. Animated growth scenes would be the dream, but that would be asking too much. You're doing a great job with this and have created a unique style. Looking forward to when its finished!

NyaGato

Thanks for your ideas, I will refer to it. I will definitely focus more on the growth scenes of the Goddess. ^_^