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Hi everyone, this is the link download : 


Azur Lane : Gigantic : 

https://www.patreon.com/posts/36974951

Bug Life : 

https://www.patreon.com/posts/36974951

I will be busy for the next two weeks and cannot post anything, after two weeks I will continue working on game Bug Life and a game using the battle system of Goddess Training 1 and 2.

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Comments

Anonymous

are the characters only for the demo or are you planning to make a azur lane giantess game?

Anonymous

Sorry i misread the title and didnt see the "demo of new game"

Anonymous

The idea is great with the battle system and its animations, as the camera moves with the player. it also feels a bit kinda revolutionary as you use an engine (Rpg Maker), where i never thought that you could use it like this! So i was really suprised about it! However, it kinda felt a bit, "clonki" or "weird" as it doesn't work quiet fluent with RpgMaker. So my question would be: NyaGato, do you really want to stay with "Rpg Maker to create a game with this battle system? If i remembere correcly that you are als trying to use "Unity" for your games, because i have the feeling that Unity would make the animations more fluent. But all in all, its still a nice idea, which might need a bit of refinment to make it more fluent with its animations. And you basiclly just released Goddess Training 3, which was also different from the others, so you already made a great step! So keep it going! P.s. Btw. whatever you do, i will support you!

Flan98

I think you described the feeling pretty well 6scarab, there was something I couldn't wrap my head around when playing the first demo despite it looking pretty impressive for rpgmaker. Yea clonki seems to be the word XD. Guess animations might be too much for it 😅