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It's about as on-time as it gets, only a few hours late! Still a bit awkward at the end of the month, so if your patronage is expiring, be sure to save this mega link! The new loss scenes for the blue section of the dungeon aren't implemented quite yet, as I need to sleep. But those should be in tomorrow, as they are fully written and checked, just need to be implemented in-game, and I need to add a fight for the group of enemies you fight there. If you want an overview of what's new, the page on TfGames has been updated. I'll have a longer update post out tomorrow (probably).


https://mega.nz/folder/cKZn0b4K#a_6RwGiVKGOrpXA42HjiGw 

Thank you for your support!

Comments

Anonymous

When are we getting the longer update post?

CrossdressinginCamelot

Sorry, I started working on the expanded area where the content was going to go, and based on my initial results it seemed like it wouldn't take very long, so left that for last. Then of course when i went back I realized it was way more complicated than I expected, so I've been tweaking that and making it work properly the last few days. I've finally got that done, and the events themselves are fully tested, so it should be out later today. I just want to write some special attacks in for the set of three enemies the scene is for.

CrossdressinginCamelot

I just realized you said the longer update post, not the longer update to the game. Whoops. I'm putting in the first patch which adds in that extra content now, though I still didn't fully finish implementing it, you can view the content right now. I'll do the full post tomorrow alongside finishing the new fight and everything. Sorry again.