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NSFW Image Below!

Been out for a while now, obviously, but I'm finally getting around to the info post on it. Sorry for the delay, I was patching in a few things like the first scene for the breast expansion path in the latest part of the fifth dungeon, and the extra art for the alternate ending of Daddy's first chastity scene, and then I just got busy with some other stuff. The word count is just under 14 000 in total.

The new content is entirely based upon the fifth dungeon this time. It adds two new golems to the aphrodisiac section of the second part of the dungeon, one of which is a sadistic golem who demands your face as her chair—a "request" you are helpless to refuse,— and a tomboy-ish golem who makes you cum in your underwear by grinding against you. That's definitely not intentional because she gets off on that though. I promise. There's also a short little chase scene afterwards with a pre-existing enemy, since most of the enemies in dungeon 5 didn't really have any special events or anything going on.

Then there's the third section of the dungeon, which splits into three routes. The first involves the players tongue being modified to be hypersensitive, with a futa golem enemy that offers to let the player test out said tongue on their breasts if they win the fight, or test it on her cock if they lose. The loss scene has art in the works from Sieroo, so that will probably be added in the next update. The other tongue mod scene done at the moment involves some passionate kissing with a similarly modified dom-Katie. A sub version is planned, but not in yet, so you can view the dom one no matter what.

The second route is all chastity based, because I've been really in the mood for that lately. In this route, Katie locks the player up in chastity, and then they enter the new area ready to be teased relentlessly by those inside. Right now it's just the maid golem again. I'm not committed to this just yet, but the idea for the sub-Katie version for this is to have the player lock her in a chastity belt instead, and then switch so that you actually play as Katie instead for that section of the dungeon. I'm not totally sure how that would work though, especially balance-wise, as I don't want to make the player grind up stats for a character they aren't going to control for long. We'll see. The less interesting idea is to just have the player be spectator to Katie interacting with some enemies instead. Regardless, for right now if you're Katie is submissive you can refuse initially and then just get caged without any stat changes resulting. This is the only area you can actually walk around in right now. It features the new gameplay mechanic that almost broke old save files (there's a special patch that fixes that though), which lets me keep areas of the map hidden unless you enter them. There's a few ideas for that, like hidden areas and traps and the like, but the main plan is to have enemies walk around through these hidden areas in fixed, fairly simple patterns, so you can avoid them if you are careful, but if you are hasty you might enter a hallway and find yourself face-to-face with an enemy, in which case, they will catch you.

The last route is another body transformation, as that's kind of Alexander's thing. This one involves the players breasts being grown to massive size—aka one size up from the current max—and proceeding through the dungeon like that. The transformation also opens up some new possibility's, physically, with the nipples as well. The plan for this gameplay wise is to have the player be quite slow as they are physically weighed down by their jugs, and do some things with that. Right now it's just one scene with two futa characters getting their hands—and dicks—on your new breasts.

The update also uses the new text layout I showed previously with the last poll for all of the new content, and I went and edited a little bit of the content back at the start of the game, mostly as an example of how it will look. The guild intro and Beatrice's first sex scene are the main one's changed. The intro stuff has a lot of eventing and whatnot so it's not as important, though I did a little bit of that with the part in Beatrice's shop. For those who can't view the poll, here's the example provided, though I don't think I did it the exact same way when actually editing this scene.

And that's it! The walkthrough has been updated, but almost all of this content is very self explanatory. Quickly, a few things I have planned. New weapons, since I have an IOU from the first part of the dungeon and an empty chest in the third part, but I do already have plans for what those will be. The aphrodisiac section is also going to have a little extra mechanic to it, where the player will sporadically move at random due to how absolutely lust-addled they are from the amount of aphrodisiac pumped into them. Additionally, I'll be expanding upon the latest section of the dungeon, to whatever degree I get around to really, and will be going back and editing the text on more of the older content. In addition to the loss scene with the futa golem I mentioned above, the other artist Kaf3 is working on a commission for the latest chastity sequence with Daddy. I'm going to try and focus on the "main" content first, as in the stuff you will see, as opposed to stuff you might see on a playthrough. Thanks as always for all of your support! I greatly appreciate the continued ability to commission more smut for the game! Eating is always nice too!

Comments

Cless

Have you thought about Freezing stats for the Chastity section (or the entire third section) and then giving a stat based reward based on how well they completed the section?

CrossdressinginCamelot

I hadn't, but what did you have in mind? How would you determine good performance in the chastity section for example. Is that avoiding detection by enemies? Or just not losing to any enemies that do detect you? In either case, it kind of rewards you for avoiding all the content in said area, so I'm not sure if I'd want to do that. I try to not make losing to enemies too punishing, since that's how you get a lot of the content.