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A bit later than I'd hoped, but oh well. What's important is that it's done, and is hopefully not a buggy mess! The update overall is a bit north of 14 000 words, contains a bunch of new CHOOSE YOUR DESTINY content, actually has the CHOOSE YOUR DESTINY layout, with a total of 27 rooms, with around 13 unique rooms total. Some repeats exist simply to increase your chance of encountering them, others because there are multiple events for the room, like the Alexandra hypnosis scenes. I'll be patching in a couple things that need to be done but aren't important enough for me to force myself to finish them now, the most important being the paperdoll’s hair styles, as the salon doesn’t change those at the moment. A patch for that should be out tomorrow sometime though. In addition to the check appearance paperdoll and the option to have it always showing (through the “misc options” key item), I’ve also included a tool that lets you mix and match with the paperdoll, so you can try to find your favourite look and then try to transform yourself to match it, and just to show off the paperdoll, cus I think it looks really good.

Anyways, for new dungeon 4 content, there is a wolf girl you can find in the dog park (who is going to be an enemy but for now just shows the defeat scene optionally.) There’s also the aforementioned Alexandra hypnosis scenes, which at the moment only make sense if the player defeated Alexandra originally. You can view it no matter what right now, but I will add a version for having lost originally to Alexandra as well, I just ran out of time to do it. There are 4 of those hypnosis scenes total. Also a new Spider Alley area, which is kind of like the spiderweb filled area where you first encounter the Arachne’s, but with flashing traps that send you flying in fixed directions, to either jump over or be flung directly into webs. Two new scenes for that. Then there is the Minotaur enemy, which, if you get completely destroyed by him, don’t worry, that’s intentional. Even if you discover his weakness right now, he might still be impossible to beat, because I intend to have the player discover a way to exploit that weakness to a much greater degree later on to be able to beat him. Or maybe you’ve grinded so much you’ll still whoop his ass, who knows. In addition to that, there are two other miscellaneous new scenes added, you can check the changelog on tfgames for the full list of everything new.

The next update should better integrate the paperdoll system (and figure out how to integrate said paperdoll with the current character creator) , hopefully add more clothing sprites, hopefully add more hair and skin colors for the paperdoll, add expressions to the paperdoll, potentially do a pretty significant rework to the femininity and depravity combat system that I’ll talk about more later, and involve more dungeon 4 content. I’m looking to start wrapping up the area here, I want a proper Minotaur mini-boss encounter, more minotaur scenes, another goddess statue encounter, and then I might get to work on the next encounter with Alexandra.

Oh, also, I manually updated the nw.js files for the game versions this time. Supposedly this will make rpg maker games run better, because by default it deploys with outdated versions. Let me know if you notice any changes (good or bad), unless you are running Linux, because I’ve always been updating nw.js for that as it has led to less bugs with Linux users, so it should be the same. Walkthrough should be updated tomorrow as well.

Comments

Anonymous

Hi! Probably a silly question, where can I find walkthrough for 0.25? Thanks!

CrossdressinginCamelot

Not silly at all, I completely forgot to update it. I'll copy over the walkthrough from 0.24 into the mega folder for now, and I'll edit this comment in a few hours when I update the walkthrough for 0.25's content so you know it's been updated. Edit: Walkthough is updated. There was almost nothing new that needed explaining though, so it's almost identical to the old one.