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I hope to release version 0.6 later today, but I won't promise anything, because I am terrible at predicting how long things will take. Everything is done, and everything has been tested, but now I have to make sure all the pieces fit together in the dungeon, and ensure the enemies are somewhat balanced. Hopefully that doesn't take significantly longer than I expect it to.

For the Patreon page itself, I'm going to be switching to the pay upfront method. This is so people can have instant access to the exclusive versions of the game by pledging, as opposed to having to wait until billing at the start of each month. If you had a payment go through at the start of this month, this will effectively change nothing for you, you'll continue to be charged at the start of each month. For the two people who pledged a few days ago, I expect it will charge you when I change it, just as a heads up.

I'm also going to put the page on hold for the next month, so there won't be a charge in August. I'm going to work on a few things that won't actually add much content in terms of character scenes and new enemies, so I'll either take longer to release an update or put out a small update in August, and I don't want to charge for that. Some things I want to do during that time is implement empowered magic, try and add a pixel art player model in-game, and work on some stuff for future dungeons.

Lastly, the results for the latest poll (when factoring in the one vote worth two points), was a  tie between the Beatrice vibrator idea and the Claire idea, so I'll open up another poll right away as a tie-breaker, where you'll only be able to vote for one option.

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